Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
Identifying embodied metaphors in children's sound-action mappings
Proceedings of the 8th International Conference on Interaction Design and Children
Manifesting embodiment: designers' variations on a theme
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 2
Proceedings of the 11th International Conference on Interaction Design and Children
Exploring motion-based touchless games for autistic children's learning
Proceedings of the 12th International Conference on Interaction Design and Children
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In this paper, we describe the theoretical background, educational design and preliminary evaluation of children's interactions with a set of collaborative full-body digital games, which are set in an informal science education fun park, the Polymechanon. Twelve 10-year olds were observed while interacting in groups with the games, and two of the games were studied closely by interviewing the children. Results indicate that children perceive the rules of the games and the underlying concepts in different ways and the longer they play the more their verbal interactions change from actions-centred to concept-centred.