Embedded phenomena: supporting science learning with classroom-sized distributed simulations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting with Computers
Designing for the cooperative use of multi-user, multi-device museum exhibits
Designing for the cooperative use of multi-user, multi-device museum exhibits
Exploring rules and underlying concepts while engaged with collaborative full-body games
Proceedings of the 9th International Conference on Interaction Design and Children
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This paper presents an overview of a CSCL 2009 panel that brings together five researchers whose work attempts to leverage physical embodiment in the design of technologies to support learning. Through a critical examination of distinctive approaches - design rationales, design features, and learner outcomes - the panel seeks to spark discussion over the principles by which designs might be driven and the role of design instances in advancing our understanding of embodiment as a construct.