IEEE Transactions on Visualization and Computer Graphics
The emotional hearing aid: an assistive tool for children with Asperger syndrome
Universal Access in the Information Society
Does Body Movement Engage You More in Digital Game Play? and Why?
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
DIGITEL '08 Proceedings of the 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Exploring rules and underlying concepts while engaged with collaborative full-body games
Proceedings of the 9th International Conference on Interaction Design and Children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Teaching natural user interaction using OpenNI and the Microsoft Kinect sensor
Proceedings of the 2011 conference on Information technology education
Personal and Ubiquitous Computing
Monitoring children's developmental progress using augmented toys and activity recognition
Personal and Ubiquitous Computing
Is simplicity the key to engagement for children on the autism spectrum?
Personal and Ubiquitous Computing
The art of game design: a book of lenses
The art of game design: a book of lenses
The Effects of Using Embodied Interactions to Improve Learning Performance
ICALT '12 Proceedings of the 2012 IEEE 12th International Conference on Advanced Learning Technologies
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Our understanding of the effectiveness of motion-based touchless games for autistic children is limited, because of the small amount of empirical studies and the limits of our current knowledge on autism. This paper offers two contributions. First, we provide a survey and a discussion of the existing literature. Second, we describe a field study that extends the current body of empirical evidence of the potential benefits of touchless motion-based gaming for autistic children. Our research involved five autistic children and one therapist in the experimentation of a set of Kinect games at a therapeutic center for a period of two and a half months. Using standardized therapeutic tests, observations during game sessions, and video analysis of over 20 hours of children's activities, we evaluated the learning benefits in relationship to attentional skills and explored several factors in the emotional and behavioral sphere. Our findings show improvements of the considered learning variables and help us to better understand how autistic children experience motion-based touchless play. Overall, our research sheds a light on the opportunities offered full body touchless games for therapy and education of these special users.