Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cognitive cubes: a tangible user interface for cognitive assessment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Information Retrieval
Speech and Language Processing: An Introduction to Natural Language Processing, Computational Linguistics, and Speech Recognition
Real-time 3D interaction with ActiveCube
CHI '01 Extended Abstracts on Human Factors in Computing Systems
A Compact, Wireless, Wearable Sensor Network for Interactive Dance Ensembles
BSN '06 Proceedings of the International Workshop on Wearable and Implantable Body Sensor Networks
Sam goes to school: story listening systems in the classroom
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Grow and know: understanding record-keeping needs for tracking the development of young children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Decision support for caregivers through embedded capture and access
Decision support for caregivers through embedded capture and access
Grip sensing in smart toys: a formative design method for user categorization
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Shake well before use: authentication based on accelerometer data
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
LIBSVM: A library for support vector machines
ACM Transactions on Intelligent Systems and Technology (TIST)
Monitoring children's developmental progress using augmented toys and activity recognition
Personal and Ubiquitous Computing
Monitoring children's developmental progress using augmented toys and activity recognition
Personal and Ubiquitous Computing
Passive detection of situations from ambient FM-radio signals
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Towards smart phone based monitoring of bipolar disorder
Proceedings of the Second ACM Workshop on Mobile Systems, Applications, and Services for HealthCare
Why do they still use paper?: understanding data collection and use in Autism education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluation of tablet apps to encourage social interaction in children with autism spectrum disorders
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring motion-based touchless games for autistic children's learning
Proceedings of the 12th International Conference on Interaction Design and Children
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Previous research has established the connection between the way in which children interact with objects and the potential early identification of children with autism. Those findings motivate our own work to develop "smart toys," objects embedded with wireless sensors that are safe and enjoyable for very small children, that allow detailed interaction data to be easily recorded. These sensor-enabled toys provide opportunities for autism research by reducing the effort required to collect and analyze a child's interactions with objects. In the future, such toys may be a useful part of clinical and in-home assessment tools. In this paper, we discuss the design of a collection of smart toys that can be used to automatically characterize the way in which a child is playing. We use statistical models to provide objective, quantitative measures of object play interactions. We also developed a tool to view rich forms of annotated play data for later analysis. We report the results of recognition experiments on more than fifty play sessions conducted with adults and children as well as discuss the opportunities for using this approach to support video annotation and other applications.