Solid shape
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Real-time 3D interaction with ActiveCube
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Using an autonomous cube for basic navigation and input
Proceedings of the 5th international conference on Multimodal interfaces
On tangible user interfaces, humans and spatiality
Personal and Ubiquitous Computing
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Agents That Talk And Hit Back: Animated Agents in Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Computers in Entertainment (CIE) - First anniversary issue
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Distributed autonomous interface using ActiveCube for interactive multimedia contents
Proceedings of the 2005 international conference on Augmented tele-existence
AudioCubes: a distributed cube tangible interface based on interaction range for sound design
Proceedings of the 2nd international conference on Tangible and embedded interaction
A tangible user interface for assessing cognitive mapping ability
International Journal of Human-Computer Studies
ACM Transactions on Computer-Human Interaction (TOCHI)
Bloxels: glowing blocks as volumetric pixels
ACM SIGGRAPH 2009 Emerging Technologies
Bloxels: glowing blocks as volumetric pixels
SIGGRAPH '09: Posters
Automated stress detection using keystroke and linguistic features: An exploratory study
International Journal of Human-Computer Studies
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Cubeexplorer: an evaluation of interaction techniques in architectural education
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
InterCUBE: a study into merging action and interaction spaces
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Affordance-Based design of physical interfaces for ubiquitous environments
UCS'06 Proceedings of the Third international conference on Ubiquitous Computing Systems
m-ActiveCube: multimedia extension of spatial tangible user interface
BioADIT'06 Proceedings of the Second international conference on Biologically Inspired Approaches to Advanced Information Technology
Monitoring children's developmental progress using augmented toys and activity recognition
Personal and Ubiquitous Computing
Tangible vs. virtual representations: when tangibles benefit the training of spatial skills
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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Assessments of spatial, constructional ability are used widely in cognitive research and in clinical diagnosis of disease or injury. Some believe that three-dimensional (3D) forms of these assessments would be particularly sensitive, but difficulties with consistency in administration and scoring have limited their use. We describe Cognitive Cubes, a novel computerized tool for 3D constructional assessment that increases consistency and promises improvements in flexibility, reliability, sensitivity and control. Cognitive Cubes makes use of ActiveCube, a novel tangible user interface for describing 3D shape. In testing, Cognitive Cubes was sensitive to differences in cognitive ability and task, and correlated well to a standard paper-and-pencil 3D spatial assessment