ACM Transactions on Graphics (TOG)
Direct and intuitive input device for 3-D shape deformation
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DO-IT: deformable objects as input tools
CHI '95 Conference Companion on Human Factors in Computing Systems
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
mediaBlocks: physical containers, transports, and controls for online media
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The cubic mouse: a new device for three-dimensional input
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
ToolStone: effective use of the physical manipulation vocabularies of input devices
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Navigational blocks: navigating information space with tangible media
Proceedings of the 7th international conference on Intelligent user interfaces
Cognitive cubes: a tangible user interface for cognitive assessment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CUBIK: a bi-directional tangible modeling interface
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Real-time 3D interaction with ActiveCube
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Tangible interfaces for manipulating aggregates of digital information
Tangible interfaces for manipulating aggregates of digital information
Computers in Entertainment (CIE) - First anniversary issue
The Design of Everyday Things
AudioCubes: a distributed cube tangible interface based on interaction range for sound design
Proceedings of the 2nd international conference on Tangible and embedded interaction
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We describe the development of a novel tangible interface we call the InterCUBE, a cube-shaped device with no external buttons or widgets. We study the implications of such a shape in terms of interactions, notably the degrees of freedom available and the manipulations possible. We also explain and investigate the merging of the action, perception and interaction spaces, and we design the InterCUBE interaction accordingly. To investigate the system we have implemented a demonstration application: a shopping menu, in which users can navigate through a menu simply by turning the cube in either one of the four possible directions. We have evaluated the InterCUBE in comparison to an equivalent mouse based interface and discuss the results.