CUBIK: a bi-directional tangible modeling interface

  • Authors:
  • Surapong Lertsithichai;Matthew Seegmiller

  • Affiliations:
  • Harvard Design School, Cambridge, MA;MIT EECS, Cambridge, MA

  • Venue:
  • CHI '02 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2002

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Abstract

We present CUBIK, a bi-directional tangible modeling interface used to aid architects and designers in the process of creating and manipulating 3D models with the computer. CUBIK consists of a wire frame cube structure and an interactive virtual cube as its user interfaces. When activated users can manipulate a 3D model from either interface physically or virtually. Any one interface can change its configuration according to manipulations from the other interface, enabling designers to directly assemble and manipulate tangible objects as an aid in designing 3D models. This can improve the interaction between designers and computer-aided design systems.