Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Programmable bricks: toys to think with
IBM Systems Journal
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Navigational blocks: navigating information space with tangible media
Proceedings of the 7th international conference on Intelligent user interfaces
Cognitive cubes: a tangible user interface for cognitive assessment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Real-time 3D interaction with ActiveCube
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Interactive Retrieval of 3D Virtual Shapes using Physical Objects
VR '04 Proceedings of the IEEE Virtual Reality 2004
Interactive retrieval of 3D shape models using physical objects
Proceedings of the 12th annual ACM international conference on Multimedia
Constructed narratives a tangible social interface
Proceedings of the 5th conference on Creativity & cognition
A teddy-bear-based robotic user interface
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Teddy-bear based robotic user interface
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
roBlocks: a robotic construction kit for mathematics and science education
Proceedings of the 8th international conference on Multimodal interfaces
Environments for creativity: a lab for making things
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
AudioCubes: a distributed cube tangible interface based on interaction range for sound design
Proceedings of the 2nd international conference on Tangible and embedded interaction
Posey: instrumenting a poseable hub and strut construction toy
Proceedings of the 2nd international conference on Tangible and embedded interaction
Easigami: a reconfigurable folded-sheet TUI
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Back to the real world: Tangible interaction for design
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
ACM Transactions on Computer-Human Interaction (TOCHI)
TOPAOKO: interactive construction kit
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Cubeexplorer: an evaluation of interaction techniques in architectural education
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Hyperform specification: designing and interacting with self-reconfiguring materials
Personal and Ubiquitous Computing
Experiments in design synthesis when behavior is determined by shape
Personal and Ubiquitous Computing
Augmented reality agents in the development pipeline of computer entertainment
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
LinkLights: a modular, user adaptable system to support rehabilitation practices
Proceedings of the 4th International Conference on PErvasive Technologies Related to Assistive Environments
Replay: a self-documenting construction kit
Proceedings of the 11th International Conference on Interaction Design and Children
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ActiveCube is a novel user interface which allows intuitive interaction with computers. ActiveCube allows users to construct and interact with Three Dimensional (3D) environments using physical cubes equipped with input/output devices. Spatial, temporal and functional consistency is always maintained between the physical object and its corresponding representation in the computer. In this paper we detail the design and implementation of our system. We describe the method we used to realize flexible 3D modeling by controlling the recognition signals of each face in each cube. We also explain how we integrated additional multimodal interaction options by a number of sophisticated I/O devices and by the inclusion of a second microprocessor in our cubes. We argue that ActiveCube, with its current real-time multimodal and spatial capabilities, is ready to enable a large range of interactive entertainment applications that were impossible to realize before.