Reducing bias and inefficiency in the selection algorithm
Proceedings of the Second International Conference on Genetic Algorithms on Genetic algorithms and their application
Intelligence without representation
Artificial Intelligence
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Evolutionary Design by Computers with CDrom
Evolutionary Design by Computers with CDrom
Children Designers: Interdisciplinary Construction for Learning and Knowing Mathematics in a Computer-Rich School
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Computer
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Some reflections on designing construction kits for kids
Proceedings of the 2005 conference on Interaction design and children
roBlocks: a robotic construction kit for mathematics and science education
Proceedings of the 8th international conference on Multimodal interfaces
A Brief Survey of Distributed Computational Toys
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
The robot is the program: interacting with roBlocks
Proceedings of the 2nd international conference on Tangible and embedded interaction
Learning about Complexity with Modular Robots
DIGITEL '08 Proceedings of the 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Designing modular robots
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
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As we rapidly approach the day of transitive materials, made of individual elements that sense and actuate and can be programmed and reprogrammed, it is time to think about how to design things using these new materials. Our roBlocks construction kit toy teaching children about emergent behavior in complex systems serves as an example for investigating the challenges of designing things made of transitive materials. The roBlocks kit comprises heterogeneous modular robotics components that exhibit modularity, one-to-one mapping between form and behavior, and non-hierarchical control; and these features make it appropriate for experimenting with emergent behavior. However, as the numbers of robotic components scales to the orders of magnitude needed to consider them as material these same features also make it difficult to apply traditional methods to design constructions with desired behaviors. To understand this design space we built, the Erstwhile Agent that uses an evolutionary approach to automatically synthesize roBlocks constructions to meet specified desiderata.