Physical shortcuts for media remote controls
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Children's programming, reconsidered: settings, stuff, and surfaces
Proceedings of the 8th International Conference on Interaction Design and Children
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Plushbot: an application for the design of programmable, interactive stuffed toys
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Experiments in design synthesis when behavior is determined by shape
Personal and Ubiquitous Computing
The i-Cube: design considerations for block-based digital manipulatives and their applications
Proceedings of the Designing Interactive Systems Conference
Gears of our childhood: constructionist toolkits, robotics, and physical computing, past and future
Proceedings of the 12th International Conference on Interaction Design and Children
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Distributed Computational Toys are physical artifacts that function based on the coordination of more than one computing device. Often, these toys take the form of a microcontroller network embedded in a children's construction kit. We present a survey of Distributed Computational Toys. Although most of the toys we surveyed were built in the last five years and exist only as research projects, they build on the rich history of Constructivism, Constructionism and Kinesthetic Learning. Projects are tagged according to their structure, status, and intended functionality: Construction Kits, Physical Programming, and Cellular Automata.