The invisible computer
Affordance, conventions, and design
interactions
Navigational blocks: navigating information space with tangible media
Proceedings of the 7th international conference on Intelligent user interfaces
Using an autonomous cube for basic navigation and input
Proceedings of the 5th international conference on Multimodal interfaces
TUISTER: a tangible UI for hierarchical structures
Proceedings of the 9th international conference on Intelligent user interfaces
Tangible UIs for media control: probes into the design space
CHI '05 Extended Abstracts on Human Factors in Computing Systems
A cube to learn: a tangible user interface for the design of a learning appliance
Personal and Ubiquitous Computing
Accelerometer-based gesture control for a design environment
Personal and Ubiquitous Computing
ICDCSW '06 Proceedings of the 26th IEEE International ConferenceWorkshops on Distributed Computing Systems
Gesture connect: facilitating tangible interaction with a flick of the wrist
Proceedings of the 1st international conference on Tangible and embedded interaction
A Brief Survey of Distributed Computational Toys
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
User-media interaction with interactive TV
Proceedings of the 2009 ACM symposium on Applied Computing
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Espace de caractérisation des interactions gestuelles physiques sur dispositifs mobiles
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Multimodal interaction with speech and physical touch interface in a media center application
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Pot à musique: tangible interaction with digital media
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Taking advantage of contextualized interactions while users watch TV
Multimedia Tools and Applications
Un espace de caractérisation de la télécommande dans le contexte de la télévision interactive
23rd French Speaking Conference on Human-Computer Interaction
Physicality quantitative evaluation method
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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The usability of remote controls for home entertainment systems like TV sets, set-top boxes, satellite receivers and home entertainment centers has reached overstraining complexity: about eight to ten remote controls with about sixty to eighty push-buttons each are typical for a home entertainment system setting today. To be able to harness the ever growing remote control interaction complexity, we propose physical shortcuts to express the most frequently used control commands. Embodied into an orientation aware artifact which serves as a tangible user interface, physical shortcuts are articulated as hand gestures by the user, and converted into control commands compatible with the built in infrared receivers of standard consumer electronics. Starting with an analysis of the kinematics of the human hand, the types of grip and its correlation with the size and shape of an object which the hand grasps and holds, we study different tangible interface geometries with the potential to serve as a physical shortcut interface, and thus as a complementary remote control. Besides cubical and cylindrical artifact geometries of different sizes, also hybrid shapes are investigated with respect to their affordance, i.e. the action possibilities of an artifact readily perceivable by an actor. For the final cube like tangible interface design, ATMega168 microcontroller based electronics involving a three axis acceleration sensor and a gyroscope, together with low power IEEE 802.15.4 wireless communication components have been developed. A finite state machine based software architecture is deployed for artifact based hand gesture recognition, and table driven issuing of IR remote control commands. Finally, a fully functional cube remote control, the TA cube, is presented as a tangible remote control for an IPTV set-top box.