Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
A multiple device approach for supporting whiteboard-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
MusicCube: making digital music tangible
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The tangible video editor: collaborative video editing with active tokens
Proceedings of the 1st international conference on Tangible and embedded interaction
Tangible user interface for chemistry education: comparative evaluation and re-design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A tangible interface for browsing digital photo collections
Proceedings of the 2nd international conference on Tangible and embedded interaction
Icandy: a tangible user interface for itunes
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Slurp: tangibility spatiality and an eyedropper
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Physical shortcuts for media remote controls
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Bridging digital and physical worlds using tangible drag-and-drop interfaces
Transactions on computational science XII
HCI'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for learning, culture, collaboration and business - Volume Part III
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Despite the fact that dematerialization of all our multimedia content brings advantages, the absence of physical medium brings also a lack of tangibility. This paper presents a gesture-based interface to bring back tangibility in our dematerialized multimedia content. Our concept is to apply the drag-and-drop paradigm in the real world, using a remote control as a portal between virtual content and physical devices. In order to validate our concept, we designed a prototype focused on the transfer of digital pictures between two different devices: from a TV screen to a digital photo frame. User experiment has proven that our concept brings efficiency, easiness and a natural way to interact with digital multimedia content.