Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Hedonic and ergonomic quality aspects determine a software's appeal
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Bottles as a minimal interface to access digital information
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Exploring the role of emotion in the interaction design of digital music players
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
A comparative study on content-based music genre classification
Proceedings of the 26th annual international ACM SIGIR conference on Research and development in informaion retrieval
MusicCube: a physical experience with digital music
Personal and Ubiquitous Computing
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
LED-matrix Z-agon: the tangible multi-display cube and algorithm
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Gravity sphere: gestural audio-tactile interface for mobile music exploration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Hands on music: physical approach to interaction with digital music
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Designing a CD augmentation for mobile phones
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Bridging digital and physical worlds using tangible drag-and-drop interfaces
Transactions on computational science XII
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Aerial tunes: exploring interaction qualities of mid-air displays
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Unlimited editions: three approaches to the dissemination and display of digital art
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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To some extent listening to digital music via storage devices has led to a loss of part of the physical experience associated with earlier media formats such as CDs and LPs. For example, one could consider the role of album covers in music appreciation. Previous efforts at making music interaction more tangible have focused mainly on access issues. A case study is presented in which several content attributes of Mp3 formatted music as well as control access are made more visible and tangible. Play lists, music rhythm, volume, and navigational feedback were communicated via multicolored light displayed in a tangible interface. Users were able to physically interact with music collections via the MusicCube, a wireless cube-like object, using gestures to shuffle music and a rotary dial with a button for song navigation and volume control. Speech and non-speech feedback were given to communicate current mode and song title. The working prototype was compared to an Apple iPod, along the dimensions of trust, engagement, ergonomic and hedonic qualities, and appeal. Subjects rated the MusicCube higher on scales associated with hedonic qualities, while the iPod was preferred for ergonomic qualities. Results on trust measures were found to correlate with ergonomic qualities, while sense of engagement related to hedonic aspects. Subjects generally valued the expressive and tangible interaction with music collections. Next design steps will focus on increasing ergonomic aspects of the MusicCube while maintaining a high hedonic rating.