Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
At Home with Ubiquitous Computing: Seven Challenges
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
MusicCube: making digital music tangible
CHI '05 Extended Abstracts on Human Factors in Computing Systems
A tangible interface for browsing digital photo collections
Proceedings of the 2nd international conference on Tangible and embedded interaction
Icandy: a tangible user interface for itunes
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Slurp: tangibility spatiality and an eyedropper
CHI '08 Extended Abstracts on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakes
Proceedings of the 7th ACM conference on Designing interactive systems
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
CRISTAL, control of remotely interfaced systems using touch-based actions in living spaces
ACM SIGGRAPH 2009 Emerging Technologies
Gesture-Based Interface for Connection and Control of Multi-device in a Tabletop Display Environment
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
CRISTAL: a collaborative home media and device controller based on a multi-touch display
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
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The last ten years have seen an explosion in the diversity of digital-life devices, e.g. music and video players. However, the interaction paradigm to use these devices has remained mostly unchanged. Remote controls are still the most common way to manage a digital-life device. Moreover, the interaction between devices themselves is still very limited and rarely addressed by a remote control interface. We present in this paper a study of tangible drag-and-drop, a remote control interface based on the well-known paradigm coming from the graphical user interface. This interaction technique aims at reducing the gap between the digital and physical worlds, enabling the transfer of digital data from one device to another. To validate such a concept, we present two prototypes, along with user studies and a general discussion about the tangible drag-and-drop technique.