Object-oriented video: interaction with real-world objects through live video
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Personal digital historian: story sharing around the table
interactions - Winds of change
Shared interactive video for teleconferencing
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes
Proceedings of the 20th annual ACM symposium on User interface software and technology
Sketch and run: a stroke-based interface for home robots
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design and implementation of a universal appliance controller based on selective interaction modes
IEEE Transactions on Consumer Electronics
Touch projector: mobile interaction through video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Controlling ambient information flow between smart objects with a mobile mixed-reality interface
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Unobtrusively controlling and linking information and services in smart environments
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Roboshop: multi-layered sketching interface for robot housework assignment and management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bridging digital and physical worlds using tangible drag-and-drop interfaces
Transactions on computational science XII
Investigating the Role of a Large, Shared Display in Multi-Display Environments
Computer Supported Cooperative Work
RoboTable2: a novel programming environment using physical robots on a tabletop platform
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Ambient Wall: Smart Wall Display interface which can be controlled by simple gesture for smart home
SIGGRAPH Asia 2011 Sketches
dSensingNI: a framework for advanced tangible interaction using a depth camera
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 2012 International Symposium on Pervasive Displays
SnapRail: a tabletop user interface widget for addressing occlusion by physical objects
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Blockon: a block based buildable remote controller
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Interactive coffee table for exploration of personal photos and videos
Proceedings of the 28th Annual ACM Symposium on Applied Computing
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While most homes are inherently social places, existing devices designed to control consumer electronics typically only support single user interaction. Further, as the number of consumer electronics in modern homes increases, people are often forced to switch between many controllers to interact with these devices. To simplify interaction with these devices and to enable more collaborative forms of device control, we propose an integrated remote control system, called CRISTAL (Control of Remotely Interfaced Systems using Touch-based Actions in Living spaces). CRISTAL enables people to control a wide variety of digital devices from a centralized, interactive tabletop system that provides an intuitive, gesture-based interface that enables multiple users to control home media devices through a virtually augmented video image of the surrounding environment. A preliminary user study of the CRISTAL system is presented, along with a discussion of future research directions.