Object-oriented video: interaction with real-world objects through live video

  • Authors:
  • Masayuki Tani;Kimiya Yamaashi;Koichiro Tanikoshi;Masayasu Futakawa;Shinya Tanifuji

  • Affiliations:
  • -;-;-;-;-

  • Venue:
  • CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
  • Year:
  • 1992

Quantified Score

Hi-index 0.00

Visualization

Abstract

Graphics and live video are widely employed in remotely-controlled systems like industrial plants. Interaction with live video is, however, more limited compared with graphics as users cannot interact with objects being observed in the former. Object-Oriented Video techniques are described allowing object-oriented interactions, including the use of real-world objects in live video as reference cues, direct manipulation of them, and graphic overlays based on them, which enable users to work in a real spatial context conveyed by the video. Users thereby understand intuitively what they are operating and see the result of their operation.