Object-oriented video: interaction with real-world objects through live video
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Augmented assembly using a mobile phone
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Augmented reality in the psychomotor phase of a procedural task
ISMAR '11 Proceedings of the 2011 10th IEEE International Symposium on Mixed and Augmented Reality
Evaluating the benefits of real-time feedback in mobile augmented reality with hand-held devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Device recognition for intuitive interaction with the web of things
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Reality editor: programming smarter objects
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Instant user interfaces: repurposing everyday objects as input devices
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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The Smarter Objects system explores a new method for interaction with everyday objects. The system associates a virtual object with every physical object to support an easy means of modifying the interface and the behavior of that physical object as well as its interactions with other "smarter objects". As a user points a smart phone or tablet at a physical object, an augmented reality (AR) application recognizes the object and offers an intuitive graphical interface to program the object's behavior and interactions with other objects. Once reprogrammed, the Smarter Object can then be operated with a simple tangible interface (such as knobs, buttons, etc). As such Smarter Objects combine the adaptability of digital objects with the simple tangible interface of a physical object. We have implemented several Smarter Objects and usage scenarios demonstrating the potential of this approach.