Smarter objects: using AR technology to program physical objects and their interactions

  • Authors:
  • Valentin Heun;Shunichi Kasahara;Pattie Maes

  • Affiliations:
  • Massachusetts Institute of Technology, Cambridge, Massachusetts , USA;Sony Cooperation, Shinagawa, Tokyo, Japan;Massachusetts Institute of Technology, Cambridge, Massachusetts, USA

  • Venue:
  • CHI '13 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2013

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Abstract

The Smarter Objects system explores a new method for interaction with everyday objects. The system associates a virtual object with every physical object to support an easy means of modifying the interface and the behavior of that physical object as well as its interactions with other "smarter objects". As a user points a smart phone or tablet at a physical object, an augmented reality (AR) application recognizes the object and offers an intuitive graphical interface to program the object's behavior and interactions with other objects. Once reprogrammed, the Smarter Object can then be operated with a simple tangible interface (such as knobs, buttons, etc). As such Smarter Objects combine the adaptability of digital objects with the simple tangible interface of a physical object. We have implemented several Smarter Objects and usage scenarios demonstrating the potential of this approach.