An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Customizable physical interfaces for interacting with conventional applications
Proceedings of the 15th annual ACM symposium on User interface software and technology
One-dimensional force feedback slider: going from an analogue to a digital platform
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Organic user interfaces: designing computers in any way, shape, or form
Communications of the ACM - Organic user interfaces
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Imaginary interfaces: spatial interaction with empty hands and without visual feedback
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Using a depth camera as a touch sensor
ACM International Conference on Interactive Tabletops and Surfaces
An efficient RANSAC for 3D object recognition in noisy and occluded scenes
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part I
Imaginary phone: learning imaginary interfaces by transferring spatial memory from a familiar device
Proceedings of the 24th annual ACM symposium on User interface software and technology
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
Proceedings of the 24th annual ACM symposium on User interface software and technology
On-body interaction: armed and dangerous
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Prototyping interaction with everyday artifacts: training and recognizing 3D objects via Kinects
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
The Design of Everyday Things
Exploring user motivations for eyes-free interaction on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The computer for the 21st Century
IEEE Pervasive Computing
3D puppetry: a kinect-based interface for 3D animation
Proceedings of the 25th annual ACM symposium on User interface software and technology
WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Smarter objects: using AR technology to program physical objects and their interactions
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Dedicated input devices are frequently used for system control. We present Instant User Interfaces, an interaction paradigm that loosens this dependency and allows operating a system even when its dedicated controller is unavailable. We implemented a reliable, marker-free object tracking system that enables users to assign semantic meaning to different poses or to touches in different areas. With this system, users can repurpose everyday objects and program them in an ad-hoc manner, using a GUI or by demonstration, as input devices. Users tested and ranked these methods alongside a Wizard-of-Oz speech interface. The testers did not show a clear preference as a group, but had individual preferences.