Going wireless: behavior & practice of new mobile phone users
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Multimodal 'eyes-free' interaction techniques for wearable devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity (2nd Edition)
Earpod: eyes-free menu selection using touch input and reactive audio feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Blindsight: eyes-free access to mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Nenya: subtle and eyes-free mobile input with a magnetically-tracked finger ring
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Eyes-free multitasking: the effect of cognitive load on mobile spatial audio interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing an effective vibration-based notification interface for mobile phones
Proceedings of the 2013 conference on Computer supported cooperative work
SEMarbeta: mobile sketch-gesture-video remote support for car drivers
Proceedings of the 4th Augmented Human International Conference
SIG: NVI (non-visual interaction)
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Understanding performance of eyes-free, absolute position control on touchable mobile phones
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Instant user interfaces: repurposing everyday objects as input devices
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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While there is increasing interest in creating eyes-free interaction technologies, a solid analysis of why users need or desire eyes-free interaction has yet to be presented. To gain a better understanding of such user motivations, we conducted an exploratory study with four focus groups, and suggest a classification of motivations for eyes-free interaction under four categories (environmental, social, device features, and personal). Exploring and analyzing these categories, we present early insights pointing to design implications for future eyes-free interactions.