Digital jewelry: wearable technology for everyday life
CHI '01 Extended Abstracts on Human Factors in Computing Systems
GestureWrist and GesturePad: Unobtrusive Wearable Interaction Devices
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Giving the caller the finger: collaborative responsibility for cellphone interruptions
CHI '05 Extended Abstracts on Human Factors in Computing Systems
eye-q: eyeglass peripheral display for subtle intimate notifications
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Intimate interfaces in action: assessing the usability and subtlety of emg-based motionless gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cursorless interaction techniques for wearable and mobile computing
Cursorless interaction techniques for wearable and mobile computing
Abracadabra: wireless, high-precision, and unpowered finger input for very small mobile devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Whack gestures: inexact and inattentive interaction with mobile devices
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Wearable-object-based interaction for a mobile audio device
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Towards using embedded magnetic field sensor for around mobile device 3D interaction
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Enabling mobile microinteractions
Enabling mobile microinteractions
Promesses et contraintes de la joaillerie numérique interactive: un aperçu de l'état de l'art
23rd French Speaking Conference on Human-Computer Interaction
RhythmLink: securely pairing I/O-constrained devices by tapping
Proceedings of the 24th annual ACM symposium on User interface software and technology
PinchPad: performance of touch-based gestures while grasping devices
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Spatial gestures using a tactile-proprioceptive display
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Emerging Input Technologies for Always-Available Mobile Interaction
Foundations and Trends in Human-Computer Interaction
Exploring user motivations for eyes-free interaction on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When hand and device melt into a unit: microgestures on grasped objects
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Around device interaction for multiscale navigation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
iRing: intelligent ring using infrared reflection
Proceedings of the 25th annual ACM symposium on User interface software and technology
GaussSense: attachable stylus sensing using magnetic sensor grid
Proceedings of the 25th annual ACM symposium on User interface software and technology
Magnetic marionette: magnetically driven elastic controller on mobile device
Proceedings of the companion publication of the 2013 international conference on Intelligent user interfaces companion
Whole hand modeling using 8 wearable sensors: biomechanics for hand pose prediction
Proceedings of the 4th Augmented Human International Conference
Tickle: a surface-independent interaction technique for grasp interfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Designing tangible magnetic appcessories
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Watchit: simple gestures and eyes-free interaction for wristwatches and bracelets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BeThere: 3D mobile collaboration with spatial input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Focused and casual interactions: allowing users to vary their level of engagement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bezel-Tap gestures: quick activation of commands from sleep mode on tablets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MagGetz: customizable passive tangible controllers on and around conventional mobile devices
Proceedings of the 26th annual ACM symposium on User interface software and technology
FingerPad: private and subtle interaction using fingertips
Proceedings of the 26th annual ACM symposium on User interface software and technology
uTrack: 3D input using two magnetic sensors
Proceedings of the 26th annual ACM symposium on User interface software and technology
Augmenting the input space of portable displays using add-on hall-sensor grid
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
Beauty technology: muscle based computing interaction
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Beauty tech nails: interactive technology at your fingertips
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
MagnetiCode: physical mobile interaction through time-encoded magnetic identification tags
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Magic Ring: a self-contained gesture input device on finger
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
Magnet-Based Around Device Interaction for Playful Music Composition and Gaming
International Journal of Mobile Human Computer Interaction
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We present Nenya, a new input device in the shape of a finger ring. Nenya provides an input mechanism that is always available, fast to access, and allows analog input, while remaining socially acceptable by being embodied in commonly worn items. Users make selections by twisting the ring and "click" by sliding it along the finger. The ring - the size of a regular wedding band - is magnetic, and is tracked by a wrist-worn sensor. Nenya's tiny size, eyes-free usability, and physical form indistinguishable from a regular ring make its use subtle and socially acceptable. We present two user studies (one- and two-handed) in which we studied sighted and eyes-free use, finding that even with no visual feedback users were able to select from eight targets.