Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
The performance of hand postures in front- and back-of-device interaction for mobile computing
International Journal of Human-Computer Studies
HandSense: discriminating different ways of grasping and holding a tangible user interface
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Hoverflow: exploring around-device interaction with IR distance sensors
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Abracadabra: wireless, high-precision, and unpowered finger input for very small mobile devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Gestural interaction on the steering wheel: reducing the visual demand
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Nenya: subtle and eyes-free mobile input with a magnetically-tracked finger ring
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Being there, doing it: the challenge of embodied cognition for design
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
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I am motivated by the idea to capitalize the hand's abilities for becoming a natural input device. This can be achieved through finger-worn sensors that track their movements. I am particular interested in finger gestures that are feasible while grasping devices. Executing gestures on a steering wheel while driving, such as those seen in Fig. 1, are just some examples of interactions, which would not require any device-release. The resulting question is: To what extent can users interact with grasped objects through tiny microgestures that are performed while grasping? This extended abstract shows the progress of my research and presents the design of a study that is in preparation. Around this study design I formulated research questions. My approach aims to apply motor and mental models for designing interactions and interfaces regarding human motor abilities, interaction favors, and the mental model of themselves within their environment.