CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving the accuracy of touch screens: an experimental evaluation of three strategies
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High precision touchscreens: design strategies and comparisons with a mouse
International Journal of Man-Machine Studies
A comparison of input devices in element pointing and dragging tasks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
The influence of muscle groups on performance of multiple degree-of-freedom input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performance differences in the fingers, wrist, and forearm in computer input control
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
A comparison of three selection techniques for touchpads
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction and modeling techniques for desktop two-handed input
Proceedings of the 11th annual ACM symposium on User interface software and technology
Issues and techniques in touch-sensitive tablet input
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Predicting text entry speed on mobile phones
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Gestural and audio metaphors as a means of control for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WebThumb: interaction techniques for small-screen browsers
Proceedings of the 15th annual ACM symposium on User interface software and technology
An analysis of the index finger as a pointing device
CHI '99 Extended Abstracts on Human Factors in Computing Systems
The two-handed desktop interface: are we there yet?
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Card, English, and Burr (1978): 25 years later
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Reassessing current cell phone designs: using thumb input effectively
CHI '03 Extended Abstracts on Human Factors in Computing Systems
CHI '03 Extended Abstracts on Human Factors in Computing Systems
A paradigm shift: alternative interaction techniques for use with mobile & wearable devices
CASCON '03 Proceedings of the 2003 conference of the Centre for Advanced Studies on Collaborative research
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
PreSense: interaction techniques for finger sensing input devices
Proceedings of the 16th annual ACM symposium on User interface software and technology
A comparison of consecutive and concurrent input text entry techniques for mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Twiddler typing: one-handed chording text entry for mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Text entry from power wheelchairs: edgewrite for joysticks and touchpads
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
AppLens and launchTile: two designs for one-handed thumb use on small devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Mobile text entry: relationship between walking speed and text input task difficulty
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HybridTouch: an intuitive manipulation technique for PDAs using their front and rear surfaces
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Target size study for one-handed thumb use on small touchscreen devices
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
Editorial: Mobile human-computer interaction
International Journal of Human-Computer Studies
Back-of-device interaction allows creating very small touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Double-side multi-touch input for mobile devices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
One-handed behind-the-display cursor input on mobile devices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
FingerCloud: uncertainty and autonomy handover incapacitive sensing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
RearType: text entry using keys on the back of a device
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Application of neural networks for on-line calculations
ACS'09 Proceedings of the 9th WSEAS international conference on Applied computer science
Touchscreens vs. traditional controllers in handheld gaming
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Bendflip: examining input techniques for electronic book readers with flexible form factors
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Clip-on gadgets: expanding multi-touch interaction area with unpowered tactile controls
Proceedings of the 24th annual ACM symposium on User interface software and technology
PinchPad: performance of touch-based gestures while grasping devices
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
What I grasp is what I control: interacting through grasp releases
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
BiTouch and BiPad: designing bimanual interaction for hand-held tablets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When hand and device melt into a unit: microgestures on grasped objects
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Investigating one-handed multi-digit pressure input for mobile devices
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Does proprioception guide back-of-device pointing as well as vision?
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Mode switching techniques through pen and device profiles
Proceedings of the 10th asia pacific conference on Computer human interaction
Proceedings of the 10th asia pacific conference on Computer human interaction
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Touch behavior with different postures on soft smartphone keyboards
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
GripSense: using built-in sensors to detect hand posture and pressure on commodity mobile phones
Proceedings of the 25th annual ACM symposium on User interface software and technology
Towards utilising one-handed multi-digit pressure input
CHI '13 Extended Abstracts on Human Factors in Computing Systems
ContextType: using hand posture information to improve mobile touch screen text entry
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Side pressure for bidirectional navigation on small devices
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Mobile pointing task in the physical world: balancing focus and performance while disambiguating
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
LensGesture: augmenting mobile interactions with back-of-device finger gestures
Proceedings of the 15th ACM on International conference on multimodal interaction
The relationship between touchscreen sizes of smartphones and hand dimensions
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
One-Handed gesture design for browsing on touch phone
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
Evaluation of hybrid front- and back-of-device interaction on mobile devices
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
Proceedings of the 19th international conference on Intelligent User Interfaces
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Three studies of different mobile-device hand postures are presented. The first study measures the performance of postures in Fitts' law tasks using one and two hands, thumbs and index fingers, horizontal and vertical movements, and front- and back-of-device interaction. Results indicate that the index finger performs well on both the front and the back of the device, and that thumb performance on the front of the device is generally worse. Fitts' law models are created and serve as a basis for comparisons. The second study examines the orientation of shapes on the front and back of a mobile device. It shows that participants' expectations of visual feedback for finger movements on the back of a device reverse the direction of their finger movements to favor a ''transparent device'' orientation. The third study examines letter-like gestures made on the front and back of a device. It confirms the performance of the index finger on the front of the device, while showing limitations in the ability for the index finger on the back to perform complex gestures. Taken together, these results provide an empirical foundation upon which new mobile interaction designs can be based. A set of design implications and recommendations are given based directly on the findings presented.