Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
The performance of hand postures in front- and back-of-device interaction for mobile computing
International Journal of Human-Computer Studies
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Imaginary interfaces: spatial interaction with empty hands and without visual feedback
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Grasp sensing for human-computer interaction
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Gestural interaction on the steering wheel: reducing the visual demand
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
PinchPad: performance of touch-based gestures while grasping devices
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
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The idea of capitalizing on the hand's degrees of freedom while grasping for gesture-based control motivates my research. The question is: to what extent can users interact with grasped objects through tiny finger gestures that are performed whilst grasping? This extended abstract is a position paper on developing a paradigm for interacting with everyday objects. I focus on designing ergonomic microinteractions and interfaces regarding human motor abilities, interaction preferences, and the understanding of the users themselves within their environment. The basis of the investigated interaction designs is a taxonomy for microgestures that is developed in an expert study. In proof-of-concept user studies with interactive prototypes, I evaluate microgesture-based interactions and generalize them to a post WIMP paradigm for interacting with grasped objects. The paradigm contains design implications for occluded gestures relying on embodied knowledge about grasping objects.