Differences in movement microstructure of the mouse and the finger-controlled isometric joystick
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An isometric tongue pointing device
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Text input for mobile devices: comparing model prediction to actual performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of mobile phone text input methods
AUIC '02 Proceedings of the Third Australasian conference on User interfaces - Volume 7
Shorthand writing on stylus keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Metrics for text entry research: an evaluation of MSD and KSPC, and a new unified error metric
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Force-to-motion functions for pointing
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Phrase sets for evaluating text entry techniques
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Reassessing current cell phone designs: using thumb input effectively
CHI '03 Extended Abstracts on Human Factors in Computing Systems
An isometric joystick as a pointing device for handheld information terminals
GRIN'01 No description on Graphics interface 2001
A system for fast, full-text entry for small electronic devices
Proceedings of the 5th international conference on Multimodal interfaces
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
Twiddler typing: one-handed chording text entry for mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Writing with a joystick: a comparison of date stamp, selection keyboard, and EdgeWrite
GI '04 Proceedings of the 2004 Graphics Interface Conference
Quikwriting as a multi-device text entry method
Proceedings of the third Nordic conference on Human-computer interaction
ThumbTec: a new handheld input device
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
Gestural text entry on multiple devices
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
Dual stream input for pointing and scrolling
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Text entry using a dual joystick game controller
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Trackball text entry for people with motor impairments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating isometric joysticks into mobile phones for text entry
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Controlling Home and Office Appliances with Smart Phones
IEEE Pervasive Computing
From letters to words: efficient stroke-based word completion for trackball text entry
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Analyzing the input stream for character- level errors in unconstrained text entry evaluations
ACM Transactions on Computer-Human Interaction (TOCHI)
GI '07 Proceedings of Graphics Interface 2007
Blindsight: eyes-free access to mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The performance of hand postures in front- and back-of-device interaction for mobile computing
International Journal of Human-Computer Studies
Parakeet: a continuous speech recognition system for mobile touch-screen devices
Proceedings of the 14th international conference on Intelligent user interfaces
Unravelling seams: improving mobile gesture recognition with visual feedback techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GraspZoom: zooming and scrolling control model for single-handed mobile interaction
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
What input errors do you experience? Typing and pointing errors of mobile Web users
International Journal of Human-Computer Studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
RearType: text entry using keys on the back of a device
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Input finger detection for nonvisual touch screen text entry in Perkinput
Proceedings of Graphics Interface 2012
Unifone: designing for auxiliary finger input in one-handed mobile interactions
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
LensGesture: augmenting mobile interactions with back-of-device finger gestures
Proceedings of the 15th ACM on International conference on multimodal interaction
One-Handed gesture design for browsing on touch phone
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
Complementing text entry evaluations with a composition task
ACM Transactions on Computer-Human Interaction (TOCHI)
Stroke++: A new Chinese input method for touch screen mobile phones
International Journal of Human-Computer Studies
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A gestural text entry method for mobile is presented. Unlike most mobile phone text entry methods, which rely on repeatedly pressing buttons, our gestural method uses an isometric joystick and the EdgeWrite alphabet to allow users to write by making letter-like "pressure strokes." In a 15-session study comparing character-level EdgeWrite to Multitap, subjects' speeds were statistically indistinguishable, reaching about 10 WPM. In a second 15-session study comparing word-level EdgeWrite to T9, the same subjects were again statistically indistinguishable, reaching about 16 WPM. Uncorrected errors were low, around 1% or less for each method. In addition, subjective results favored EdgeWrite. Overall, results indicate that our isometric joystick-based method is highly competitive with two commercial keypad-based methods, opening the way for keypad-less designs and text entry on tiny devices. Additional results showed that a joystick on the back could be used at about 70% of the speed of the front, and the front joystick could be used eyes-free at about 80% of the speed of normal use.