T-Cube: a fast, self-disclosing pen-based alphabet
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Quikwriting: continuous stylus-based text entry
Proceedings of the 11th annual ACM symposium on User interface software and technology
The design and evaluation of a high-performance soft keyboard
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Device independent text input: a rationale and an example
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Phrase sets for evaluating text entry techniques
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Writing with a joystick: a comparison of date stamp, selection keyboard, and EdgeWrite
GI '04 Proceedings of the 2004 Graphics Interface Conference
Analyzing the input stream for character- level errors in unconstrained text entry evaluations
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Game controller text entry with alphabetic and multi-tap selection keyboards
CHI '07 Extended Abstracts on Human Factors in Computing Systems
GI '07 Proceedings of Graphics Interface 2007
TwoStick: writing with a game controller
GI '07 Proceedings of Graphics Interface 2007
Itone: a japanese text input method for a dual joystick game controller
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Unigest: text entry using three degrees of motion
CHI '08 Extended Abstracts on Human Factors in Computing Systems
A Low-Cost, Linux-Based Virtual Environment for Visualizing Vascular Structures
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
An approach based on multiple text input modes for interactive digital TV applications
Proceedings of the 28th ACM International Conference on Design of Communication
Joystick text entry with word prediction for people with motor impairments
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Two-handed marking menus for multitouch devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Text input tool for immersive VR based on 3×3 screen cells
ICHIT'11 Proceedings of the 5th international conference on Convergence and hybrid information technology
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
Designing and evaluating text entry methods
CHI '12 Extended Abstracts on Human Factors in Computing Systems
SpeeG: a multimodal speech- and gesture-based text input solution
Proceedings of the International Working Conference on Advanced Visual Interfaces
An evaluation of game controllers and tablets as controllers for interactive tv applications
Proceedings of the 14th ACM international conference on Multimodal interaction
Grand challenges in text entry
CHI '13 Extended Abstracts on Human Factors in Computing Systems
SpeeG2: a speech- and gesture-based interface for efficient controller-free text input
Proceedings of the 15th ACM on International conference on multimodal interaction
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We present a new bimanual text entry technique designed for today's dual-joystick game controllers. The left and right joysticks are used to independently select characters from the corresponding (left/right) half of an on-screen se-lection keyboard. Our dual-stick approach is analogous to typing on a standard keyboard, where each hand (left/right) presses keys on the corresponding side of the keyboard. We conducted a user study showing that our technique supports keyboarding skills transfer and is thereby readily learnable. Our technique increases entry speed significantly compared to the status quo single stick selection keyboard technique.