Text entry using a dual joystick game controller
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Alternative text entry using different input methods
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
SAK: Scanning ambiguous keyboard for efficient one-key text entry
ACM Transactions on Computer-Human Interaction (TOCHI)
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ACM Transactions on Accessible Computing (TACCESS)
CHANTI: predictive text entry using non-verbal vocal input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DualScribe: a keyboard replacement for those with friedreich's ataxia and related diseases
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part II
OnScreenDualScribe: a computer operation tool for users with a neuromuscular disease
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: design methods, tools, and interaction techniques for eInclusion - Volume Part I
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This paper proposes a poster about an alternative text entry method, based on a commercially available game controller as input device, as well as a demo of the accompanying software application. The system was originally intended for a particular gentleman with the neuromuscular disease Friedreich's Ataxia (FA), who asked us to help him - by developing an optimal keyboard replacement for him - already several years ago. Our work focused on his impressions in an initial case study testing this newest attempt. Taking the tester's comments into account, the outcome seems to be rather promising in meeting his needs, and it appears very probable that the system could be of help for anyone with a similar condition.