Extra-ordinary human-computer interaction
Extra-ordinary human-computer interaction
Computers and people with disabilities
Extra-ordinary human-computer interaction
A physical skills based strategy for choosing an appropriate interface method
Extra-ordinary human-computer interaction
Bringing design to software
Factors leading to the successful use of voice recognition technology
Assets '98 Proceedings of the third international ACM conference on Assistive technologies
Keyboard and mouse errors due to motor disabilities
International Journal of Human-Computer Studies
Communications of the ACM
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Fundamental principles and priority setting for universal usability
CUU '00 Proceedings on the 2000 conference on Universal Usability
“User sensitive inclusive design”— in search of a new paradigm
CUU '00 Proceedings on the 2000 conference on Universal Usability
Towards a practical inclusive design approach
CUU '00 Proceedings on the 2000 conference on Universal Usability
User Interfaces for All: Concepts, Methods, and Tools
User Interfaces for All: Concepts, Methods, and Tools
Side views: persistent, on-demand previews for open-ended tasks
Proceedings of the 15th annual ACM symposium on User interface software and technology
Adaptive Techniques for Universal Access
User Modeling and User-Adapted Interaction
User Models and User Physical Capability
User Modeling and User-Adapted Interaction
Proceedings of the fifth international ACM conference on Assistive technologies
Towards the Next Generation of UIST: Developing for all Users
HCI International '97 Proceedings of the Seventh International Conference on Human-Computer Interaction-Volume 1 - Volume I
The Role of Design and Evaluation Principles for User Interfaces for All
HCI International '97 Proceedings of the Seventh International Conference on Human-Computer Interaction-Volume 1 - Volume I
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Exploring Edge-Based Input Techniques for Handheld Text Entry
ICDCSW '03 Proceedings of the 23rd International Conference on Distributed Computing Systems
Countering design exclusion through inclusive design
CUU '03 Proceedings of the 2003 conference on Universal usability
Theoretical and architectural support for input device adaptation
CUU '03 Proceedings of the 2003 conference on Universal usability
SUPPLE: automatically generating user interfaces
Proceedings of the 9th international conference on Intelligent user interfaces
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
Perception and haptics: towards more accessible computers for motion-impaired users
Proceedings of the 2001 workshop on Perceptive user interfaces
A comparison of static, adaptive, and adaptable menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Examining mobile phone text legibility while walking
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Mouse movements of motion-impaired users: a submovement analysis
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
Maximizing the guessability of symbolic input
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
Preference elicitation for interface optimization
Proceedings of the 18th annual ACM symposium on User interface software and technology
Trackball text entry for people with motor impairments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From letters to words: efficient stroke-based word completion for trackball text entry
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Developing steady clicks:: a method of cursor assistance for people with motor impairments
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Dynamically adapting GUIs to diverse input devices
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
The vocal joystick:: evaluation of voice-based cursor control techniques
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Automatically generating custom user interfaces for users with physical disabilities
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Analyzing the input stream for character- level errors in unconstrained text entry evaluations
ACM Transactions on Computer-Human Interaction (TOCHI)
Universal Usability: Designing Computer Interfaces for Diverse User Populations
Universal Usability: Designing Computer Interfaces for Diverse User Populations
Dynamic detection of novice vs. skilled use without a task model
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How do people tap when walking? An empirical investigation of nomadic data entry
International Journal of Human-Computer Studies
Characterising user capabilities to support inclusive design evaluation
Universal Access in the Information Society
Universal Access in the Information Society
Automatically generating user interfaces adapted to users' motor and vision capabilities
Proceedings of the 20th annual ACM symposium on User interface software and technology
A comparison of area pointing and goal crossing for people with and without motor impairments
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Barrier pointing: using physical edges to assist target acquisition on mobile device touch screens
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Voicedraw: a hands-free voice-driven drawing application for people with motor impairments
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Observing Sara: a case study of a blind person's interactions with technology
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
WebAnywhere: a screen reader on-the-go
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Experiments in Mobile User Interface Adaptation for Walking Users
IPC '07 Proceedings of the The 2007 International Conference on Intelligent Pervasive Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fitts' throughput and the speed-accuracy tradeoff
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WebAnywhere: a screen reader on-the-go
W4A '08 Proceedings of the 2008 international cross-disciplinary conference on Web accessibility (W4A)
Automatically detecting pointing performance
Proceedings of the 13th international conference on Intelligent user interfaces
Automatic evaluation of assistive interfaces
Proceedings of the 13th international conference on Intelligent user interfaces
TrueKeys: identifying and correcting typing errors for people with motor impairments
Proceedings of the 13th international conference on Intelligent user interfaces
Evaluation of pointing performance on screen edges
AVI '08 Proceedings of the working conference on Advanced visual interfaces
The Mobile Sensing Platform: An Embedded Activity Recognition System
IEEE Pervasive Computing
Getting off the treadmill: evaluating walking user interfaces for mobile devices in public spaces
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Understanding pointing problems in real world computing environments
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Performance-based functional assessment: an algorithm for measuring physical capabilities
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
The angle mouse: target-agnostic dynamic gain adjustment based on angular deviation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ephemeral adaptation: the use of gradual onset to improve menu selection performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automatically identifying targets users interact with during real world tasks
Proceedings of the 15th international conference on Intelligent user interfaces
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
Small-device users situationally impaired by input
Computers in Human Behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Prefab: implementing advanced behaviors using pixel-based reverse engineering of interface structure
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From "Design for all" towards "Design for one": a modular user interface approach
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
WebAnywhere: experiences with a new delivery model for access technology
Proceedings of the 2010 International Cross Disciplinary Conference on Web Accessibility (W4A)
Automatically generating personalized user interfaces with Supple
Artificial Intelligence
In the shadow of misperception: assistive technology use and social interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
No-look notes: accessible eyes-free multi-touch text entry
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Blind people and mobile touch-based text-entry: acknowledging the need for different flavors
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Programming by voice: a hands-free approach for motorically challenged children
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proceedings of Graphics Interface 2012
MyUI: generating accessible user interfaces from multimodal design patterns
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part II
GripSense: using built-in sensors to detect hand posture and pressure on commodity mobile phones
Proceedings of the 25th annual ACM symposium on User interface software and technology
Interactions speak louder than words: shared user models and adaptive interfaces
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
Needs & motivations of senior travelers for AAL
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments
HCSE'12 Proceedings of the 4th international conference on Human-Centered Software Engineering
Interacting with mobile devices via VoiceOver: usability and accessibility issues
Proceedings of the 24th Australian Computer-Human Interaction Conference
A monitoring device as assistive lifestyle technology: combining functional needs with pleasure
Proceedings of the 4th Augmented Human International Conference
KINECTwheels: wheelchair-accessible motion-based game interaction
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Wheelchair-based game design for older adults
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
Performing Locomotion Tasks in Immersive Computer Games with an Adapted Eye-Tracking Interface
ACM Transactions on Accessible Computing (TACCESS)
Distinguishing Users By Pointing Performance in Laboratory and Real-World Tasks
ACM Transactions on Accessible Computing (TACCESS)
Best practice for efficient development of inclusive ICT
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: design methods, tools, and interaction techniques for eInclusion - Volume Part I
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
The link between inclusive design and innovation: some key elements
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
A User Modelling Wizard for People with Motor Impairments
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
Proceedings of the 19th international conference on Intelligent User Interfaces
General systems performance theory and its application to understanding complex system performance
Information-Knowledge-Systems Management - Complex Socio-Technical Systems --Understanding and Influencing Causality of Change
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Current approaches to accessible computing share a common goal of making technology accessible to users with disabilities. Perhaps because of this goal, they may also share a tendency to centralize disability rather than ability. We present a refinement to these approaches called ability-based design that consists of focusing on ability throughout the design process in an effort to create systems that leverage the full range of human potential. Just as user-centered design shifted the focus of interactive system design from systems to users, ability-based design attempts to shift the focus of accessible design from disability to ability. Although prior approaches to accessible computing may consider users’ abilities to some extent, ability-based design makes ability its central focus. We offer seven ability-based design principles and describe the projects that inspired their formulation. We also present a research agenda for ability-based design.