Statistical semantics: analysis of the potential performance of keyword information systems
Human factors in computer systems
The vocabulary problem in human-system communication
Communications of the ACM
The immediate usability of graffiti
Proceedings of the conference on Graphics interface '97
Optimization criteria for checkpoint placement
Communications of the ACM
Usability for the Web: designing Web sites that work
Usability for the Web: designing Web sites that work
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
Comparing the immediate usability of graffiti 2 and virtual keyboard
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Gestural text entry on multiple devices
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
Trackball text entry for people with motor impairments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Few-key text entry revisited: mnemonic gestures on four keys
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A robust design for accessible text entry
ACM SIGACCESS Accessibility and Computing
GI '07 Proceedings of Graphics Interface 2007
Text Entry Systems: Mobility, Accessibility, Universality
Text Entry Systems: Mobility, Accessibility, Universality
EdgeWrite with integrated corner sequence help
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How users manipulate deformable displays as input devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding users' preferences for surface gestures
Proceedings of Graphics Interface 2010
Ability-Based Design: Concept, Principles and Examples
ACM Transactions on Accessible Computing (TACCESS)
User-defined motion gestures for mobile interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How users associate wireless devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding user gestures for manipulating 3D objects from touchscreen inputs
Proceedings of Graphics Interface 2012
Proceedings of the 10th asia pacific conference on Computer human interaction
Exploring the effects of size on deformable user interfaces
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Web on the wall: insights from a multimodal interaction elicitation study
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Memorability of pre-designed and user-defined gesture sets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How groups of users associate wireless devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-defined gestures for augmented reality
CHI '13 Extended Abstracts on Human Factors in Computing Systems
A Wizard-of-Oz elicitation study examining child-defined gestures with a whole-body interface
Proceedings of the 12th International Conference on Interaction Design and Children
Design and evaluation techniques for authoring interactive and stylistic behaviors
ACM Transactions on Interactive Intelligent Systems (TiiS)
A study of unidirectional swipe gestures on in-vehicle touch screens
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Understanding the consistency of users' pen and finger stroke gesture articulation
Proceedings of Graphics Interface 2013
Framed guessability: using embodied allegories to increase user agreement on gesture sets
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
CUBOD: a customized body gesture design tool for end users
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
Journal of Ambient Intelligence and Smart Environments
Hi-index | 0.00 |
Guessability is essential for symbolic input, in which users enter gestures or keywords to indicate characters or commands, or rely on labels or icons to access features. We present a unified approach to both maximizing and evaluating the guessability of symbolic input. This approach can be used by anyone wishing to design a symbol set with high guessability, or to evaluate the guessability of an existing symbol set. We also present formulae for quantifying guessability and agreement among guesses. An example is offered in which the guessability of the EdgeWrite unistroke alphabet was improved by users from 51.0% to 80.1% without designer intervention. The original and improved alphabets were then tested for their immediate usability with the procedure used by MacKenzie and Zhang (1997). Users entered the original alphabet with 78.8% and 90.2% accuracy after 1 and 5 minutes of learning, respectively. The improved alphabet bettered this to 81.6% and 94.2%. These improved results were competitive with prior results for Graffiti, which were 81.8% and 95.8% for the same measures.