Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Accuracy measures for evaluating computer pointing devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Drag-and-drop versus point-and-click mouse interaction styles for children
ACM Transactions on Computer-Human Interaction (TOCHI)
Confidence-Scoring Post-Processing for Off-Line Handwritten-Character Recognition Verification
ICDAR '03 Proceedings of the Seventh International Conference on Document Analysis and Recognition - Volume 1
Differences in pointing task performance between preschool children and adults using mice
ACM Transactions on Computer-Human Interaction (TOCHI)
Maximizing the guessability of symbolic input
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Effect of age and Parkinson's disease on cursor positioning using a mouse
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
Experiences with and Observations of Direct-Touch Tabletops
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Effects of handheld games on students learning in mathematics
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Aiming and clicking in young children's use of the computer mouse
Computers in Human Behavior
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes
Proceedings of the 20th annual ACM symposium on User interface software and technology
Proceedings of the 8th International Conference on Interaction Design and Children
Iconic and multi-stroke gesture recognition
Pattern Recognition
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Recognition and beautification of multi-stroke symbols in digital ink
Computers and Graphics
A lightweight multistroke recognizer for user interface prototypes
Proceedings of Graphics Interface 2010
Clear Panels: a technique to design mobile application interactivity
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Gesture search: a tool for fast mobile data access
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Estimating the perceived difficulty of pen gestures
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
$N-protractor: a fast and accurate multistroke recognizer
Proceedings of Graphics Interface 2012
Proceedings of the 12th International Conference on Interaction Design and Children
Using gamification to motivate children to complete empirical studies in lab environments
Proceedings of the 12th International Conference on Interaction Design and Children
A Wizard-of-Oz elicitation study examining child-defined gestures with a whole-body interface
Proceedings of the 12th International Conference on Interaction Design and Children
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
Architecture of an automated therapy tool for childhood apraxia of speech
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
Understanding the consistency of users' pen and finger stroke gesture articulation
Proceedings of Graphics Interface 2013
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As mobile devices like the iPad and iPhone become increasingly commonplace, touchscreen interactions are quickly overtaking other interaction methods in terms of frequency and experience for many users. However, most of these devices have been designed for the general, typical user. Trends indicate that children are using these devices (either their parents' or their own) for entertainment or learning activities. Previous work has found key differences in how children use touch and surface gesture interaction modalities vs. adults. In this paper, we specifically examine the impact of these differences in terms of automatically and reliably understanding what kids meant to do. We present a study of children and adults performing touch and surface gesture interaction tasks on mobile devices. We identify challenges related to (a) intentional and unintentional touches outside of onscreen targets and (b) recognition of drawn gestures, that both indicate a need to design tailored interaction for children to accommodate and overcome these challenges.