The design space of input devices
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of input devices in element pointing and dragging tasks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Validation of a keystroke-level model for a text entry system used by people with disabilities
Assets '94 Proceedings of the first annual ACM conference on Assistive technologies
Beyond Fitts' law: models for trajectory-based HCI tasks
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The design and evaluation of a high-performance soft keyboard
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Keyboard and mouse errors due to motor disabilities
International Journal of Human-Computer Studies
Device independent text input: a rationale and an example
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Dasher—a data entry interface using continuous gestures and language models
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Accuracy measures for evaluating computer pointing devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
More than dotting the i's --- foundations for crossing-based interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Metrics for text entry research: an evaluation of MSD and KSPC, and a new unified error metric
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phrase sets for evaluating text entry techniques
CHI '03 Extended Abstracts on Human Factors in Computing Systems
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
Writing with a joystick: a comparison of date stamp, selection keyboard, and EdgeWrite
GI '04 Proceedings of the 2004 Graphics Interface Conference
Text entry from power wheelchairs: edgewrite for joysticks and touchpads
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
Maximizing the guessability of symbolic input
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Gestural text entry on multiple devices
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
Integrating isometric joysticks into mobile phones for text entry
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A robust design for accessible text entry
ACM SIGACCESS Accessibility and Computing
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
From letters to words: efficient stroke-based word completion for trackball text entry
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
An architecture to improve the generalization of interacting device developments for accessibility
WebMedia '06 Proceedings of the 12th Brazilian Symposium on Multimedia and the web
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Text Entry Systems: Mobility, Accessibility, Universality
Text Entry Systems: Mobility, Accessibility, Universality
A comparison of area pointing and goal crossing for people with and without motor impairments
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Longitudinal evaluation of discrete consecutive gaze gestures for text entry
Proceedings of the 2008 symposium on Eye tracking research & applications
EdgeWrite with integrated corner sequence help
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Accessible Computing (TACCESS)
Sudoku access: a sudoku game for people with motor disabilities
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Investigating touchscreen accessibility for people with visual impairments
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Multiple mouse text entry for single-display groupware
Proceedings of the 2010 ACM conference on Computer supported cooperative work
An on-screen keyboard for users with poor pointer control
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Ability-Based Design: Concept, Principles and Examples
ACM Transactions on Accessible Computing (TACCESS)
Text input tool for immersive VR based on 3×3 screen cells
ICHIT'11 Proceedings of the 5th international conference on Convergence and hybrid information technology
1 thumb, 4 buttons, 20 words per minute: design and evaluation of H4-writer
Proceedings of the 24th annual ACM symposium on User interface software and technology
Designing and evaluating text entry methods
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Continuous edgewrite: dictionary-based disambiguation instead of explicit segmentation by the user
Proceedings of the International Working Conference on Advanced Visual Interfaces
EventHurdle: supporting designers' exploratory interaction prototyping with gesture-based sensors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Grand challenges in text entry
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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We present a new gestural text entry method for trackballs. The method uses the mouse cursor and relies on crossing instead of pointing. A user writes in fluid Roman-like unistrokes by ""pulsing"" the trackball in desired letter patterns. We examine this method both theoretically using the Steering Law and empirically in two studies. Our studies show that able-bodied users who were unfamiliar with trackballs could write at about 10 wpm with