Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
DENIM: finding a tighter fit between tools and practice for Web site design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Suede: a Wizard of Oz prototyping tool for speech user interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Composing letters with a simulated listening typewriter
Communications of the ACM
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iStuff: a physical user interface toolkit for ubiquitous computing environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
External Representations Contribute to the Dynamic Construction of Ideas
DIAGRAMS '02 Proceedings of the Second International Conference on Diagrammatic Representation and Inference
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
a CAPpella: programming by demonstration of context-aware applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Sketch-based rapid prototyping platform for hardware-software integrated interactive products
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Trackball text entry for people with motor impairments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes
Proceedings of the 20th annual ACM symposium on User interface software and technology
The VoodooIO gaming kit: a real-time adaptable gaming controller
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
Real time recognition of hand-drawn characters
AFIPS '64 (Fall, part I) Proceedings of the October 27-29, 1964, fall joint computer conference, part I
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Communications of the ACM - Scratch Programming for All
uWave: Accelerometer-based personalized gesture recognition and its applications
Pervasive and Mobile Computing
LEGO MINDSTORMS NXT 2.0: The King's Treasure
LEGO MINDSTORMS NXT 2.0: The King's Treasure
Making spaces: how design workbooks work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching tools for ideation (NIER track)
Proceedings of the 33rd International Conference on Software Engineering
Getting Started with Arduino
Gesture coder: a tool for programming multi-touch gestures by demonstration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proton: multitouch gestures as regular expressions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?
ACM Transactions on Computer-Human Interaction (TOCHI)
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Prototyping of gestural interactions in the early phase of design is one of the most challenging tasks for designers without advanced programming skills. Relating users' input from gesture-based sensor values requires a great deal of effort on the designer's part and disturbs their reflective and creative thinking. To deal with this problem, we present EventHurdle, a visual gesture-authoring tool to support designers' explorative prototyping. It supports remote gestures from a camera, handheld gestures with physical sensors, and touch gestures by utilizing touch screens. EventHurdle allows designers to visually define and modify gestures through interaction workspace and graphical markup language with hurdles. Because the created gestures can be integrated into a prototype as programming code and automatically recognized, designers do not need to pay attention in sensor-related implementation. Two user studies and a recognition test are reported to discuss the acceptance and implications of explorative prototyping tools for designers.