Designing for usability: key principles and what designers think
Communications of the ACM
Natural language with discrete speech as a mode for human-to-machine
Communications of the ACM
Interface design issues for advice-giving expert systems
Communications of the ACM
Interactive recognition of handprinted characters for computer input
ACM SIGCHI Bulletin
Comparison of elderly and younger users on keyboard and voice input computer-based composition tasks
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Behavioral experiments on handmarkings
ACM Transactions on Information Systems (TOIS)
Learning by doing with simulated intelligent help
Communications of the ACM
Justified advice: a semi-naturalistic study of advisory strategies
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
End-user computing abilities and the use of information systems
ACM SIGCPR Computer Personnel
Practical usability evaluation
CHI '94 Conference Companion on Human Factors in Computing Systems
CEVA: a tool for collaborative video analysis
GROUP '97 Proceedings of the international ACM SIGGROUP conference on Supporting group work: the integration challenge
Psychology as a mother of invention
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Patterns of entry and correction in large vocabulary continuous speech recognition systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Model-based and empirical evaluation of multimodal interactive error correction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Natural spoken dialogue systems for telephony applications
Communications of the ACM
An iterative design methodology for user-friendly natural language office information applications
ACM Transactions on Information Systems (TOIS)
Optimization criteria for checkpoint placement
Communications of the ACM
Multimodal error correction for speech user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing for usability—key principles and what designers think
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effects of interaction on spoken discourse
ACL '89 Proceedings of the 27th annual meeting on Association for Computational Linguistics
Wizard of Oz prototyping of computer vision based action games for children
Proceedings of the 2004 conference on Interaction design and children: building a community
Augmenting conversations using dual-purpose speech
Proceedings of the 17th annual ACM symposium on User interface software and technology
Factors influencing technology transfer
ACM SIGCHI Bulletin
Behind the curtain: lessons learned from a Wizard of Oz field experiment
ACM SIGGROUP Bulletin - Special issue on community-based learning: explorations into theoretical groundings, empirical findings and computer support
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Insightful illusions: requirements gathering for large-scale groupware systems
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Tamil market: a spoken dialog system for rural India
CHI '06 Extended Abstracts on Human Factors in Computing Systems
User sketches: a quick, inexpensive, and effective way to elicit more reflective user feedback
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Capture the flag: simulating a location-based mobile game using the wizard-of-oz method
Proceedings of the international conference on Advances in computer entertainment technology
Text Entry Systems: Mobility, Accessibility, Universality
Text Entry Systems: Mobility, Accessibility, Universality
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
A wizard of Oz study of advice giving and following
Human-Computer Interaction
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Rapidly exploring application design through speed dating
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
The impact of robots language form on people's perception of robots
HCD'11 Proceedings of the 2nd international conference on Human centered design
Interactive visualization for low literacy users: from lessons learnt to design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting the wizard: interface improvements in Wizard of Oz studies
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Designing a mobile academic peer support system
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Computers in Human Behavior
Designing natural speech interactions for the living room
CHI '13 Extended Abstracts on Human Factors in Computing Systems
EventHurdle: supporting designers' exploratory interaction prototyping with gesture-based sensors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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With a listening typewriter, what an author says would be automatically recognized and displayed in front of him or her. However, speech recognition is not yet advanced enough to provide people with a reliable listening typewriter. An aim of our experiments was to determine if an imperfect listening typewriter would be useful for composing letters. Participants dictated letters, either in isolated words or in consecutive word speech. They did this with simulations of listening typewriters that recognized either a limited vocabulary (1000 or 5000 words)or an unlimited vocabulary. Results suggest that some versions, even upon first using them, could be at least as good as traditional methods of handwriting and dictating. Isolated word speech with large vocabularies may provide the basis for a useful listening typewriter.