Digital talking books on a PC: a usability evaluation of the prototype DAISY playback software
Assets '98 Proceedings of the third international ACM conference on Assistive technologies
Gestural and audio metaphors as a means of control for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
Trackball text entry for people with motor impairments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Remote usability evaluations With disabled people
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tac-tiles: multimodal pie charts for visually impaired users
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Investigating the effectiveness of tactile feedback for mobile touchscreens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Accessible Computing (TACCESS)
EMA-Tactons: vibrotactile external memory aids in an auditory display
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
SemFeel: a user interface with semantic tactile feedback for mobile touch-screen devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Auditory menus are not just spoken visual menus: a case study of "unavailable" menu items
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Artex: artificial textures from every-day surfaces for touchscreens
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Gesture based interaction for visually-impaired people
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
V-braille: haptic braille perception using a touch-screen and vibration on mobile phones
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
A model to develop videogames for orientation and mobility
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs
Usable gestures for blind people: understanding preference and performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making visual maps accessible to the blind
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
TouchOver map: audio-tactile exploration of interactive maps
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Usability evaluation of acoustic interfaces for the blind
Proceedings of the 29th ACM international conference on Design of communication
Elderly user evaluation of mobile touchscreen interactions
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Beachcomber: a game for the visually impaired
Proceedings of the 6th International Conference on Foundations of Digital Games
No-look notes: accessible eyes-free multi-touch text entry
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User learning and performance with bezel menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Developing an accessible interaction model for touch screen mobile devices: preliminary results
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
PocketMenu: non-visual menus for touch screen devices
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Interacting with mobile devices via VoiceOver: usability and accessibility issues
Proceedings of the 24th Australian Computer-Human Interaction Conference
Touch the map!: designing interactive maps for visually impaired people
ACM SIGACCESS Accessibility and Computing
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Understanding palm-based imaginary interfaces: the role of visual and tactile cues when browsing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SIG: NVI (non-visual interaction)
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Haptic reference cues to support the exploration of touchscreen mobile devices by blind users
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
Touchplates: low-cost tactile overlays for visually impaired touch screen users
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
A paradigm shift for mobile interaction: a decade later
CASCON '13 Proceedings of the 2013 Conference of the Center for Advanced Studies on Collaborative Research
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Touchscreen computing devices such as the iPhone are becoming more common. However this technology is largely inaccessible to people with visual impairments. We present the results of a requirements capture study that illustrates the problems with touchscreen accessibility, and the choices visually impaired people make when choosing assistive technology. We investigate ways of overcoming touchscreen accessibility problems by comparing a raised paper overlay touchscreen based MP3 player, with a touchscreen gesture based player. Twelve blindfolded participants, and one visually impaired person, were able to operate both players, though there were problems with short impact related operations in the gesture player. From our results we provide guidelines for future designers, to help them exploit the potential of touchscreen technology for visually impaired people.