Effective sounds in complex systems: the ARKOLA simulation
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of earcons for use in auditory human-computer interfaces
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Blindsight: eyes-free access to mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Auditory icons: using sound in computer interfaces
Human-Computer Interaction
Earcons and icons: their structure and common design principles
Human-Computer Interaction
The SonicFinder: an interface that uses auditory icons
Human-Computer Interaction
Investigating touchscreen accessibility for people with visual impairments
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Educational Sound Symbols for the Visually Impaired
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Addressing Diversity. Part I: Held as Part of HCI International 2009
Acoustic interaction design through "audemes": experiences with the blind
Proceedings of the 27th ACM international conference on Design of communication
No-look notes: accessible eyes-free multi-touch text entry
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Developing human-centered design approaches: preparing professionals to address complex problems
Proceedings of the 30th ACM international conference on Design of communication
Audemes at work: Investigating features of non-speech sounds to maximize content recognition
International Journal of Human-Computer Studies
Investigating bookmarking habits of blind users
Proceedings of the 6th Balkan Conference in Informatics
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With the rapid advent of touchscreen devices, opportunities are increasing to develop innovative interfaces, including applications that combine touch input with auditory feedback to serve the blind and visually impaired (BVI) community. Targeted to blind high-school children, our innovative design, AEDIN (Acoustic EDutainment INterface), uses non-speech sounds simultaneously as navigational prompts and content icons/signifiers for recorded text-to-speech educational essays, which are the main content of this application. A study of two versions of AEDIN was conducted with 20 participants from a K-12 school for the BVI to evaluate its usability and identify ways to improve it. Through the collection of quantitative and qualitative data, we discovered key design improvements that made AEDIN a highly usable and enjoyable interface for these users. The paper highlights good design practices for acoustic interfaces.