Maximising screen-space on mobile computing devices
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Designing aural information architectures
SIGDOC '06 Proceedings of the 24th annual ACM international conference on Design of communication
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Earcons and icons: their structure and common design principles
Human-Computer Interaction
Mobile messenger for the blind
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
An approach based on multiple text input modes for interactive digital TV applications
Proceedings of the 28th ACM International Conference on Design of Communication
Usability evaluation of acoustic interfaces for the blind
Proceedings of the 29th ACM international conference on Design of communication
Model-based customizable adaptation of web applications for vocal browsing
Proceedings of the 29th ACM international conference on Design of communication
Audemes at work: Investigating features of non-speech sounds to maximize content recognition
International Journal of Human-Computer Studies
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This paper presents and discusses design decisions for an acoustic edutainment application for blind users called AEDIN (Acoustic EDutainment INterface), comprising audio elements used as navigational and thematic landmarks in touch-screen computers. We tested designs with blind and visually impaired teenagers. Preliminary results demonstrated the efficacy of AEDIN as an easy-to-learn and memorize architecture, and a potentially fun interface. The paper illustrates the lessons learned from the design and evaluation experience and contextually outlines new research directions for aural communication design.