Interactive 3D sound hyperstories for blind children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Interactive virtual acoustic environments for blind children: computing, usability, and cognition
CHI '01 Extended Abstracts on Human Factors in Computing Systems
TreePredict: improving text entry on PDA's
CHI '01 Extended Abstracts on Human Factors in Computing Systems
AudioBattleship: blind learners collaboration through sound
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Model for non-expert text entry speed on 12-button phone keypads
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A reduced QWERTY keyboard for mobile text entry
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Writing with a joystick: a comparison of date stamp, selection keyboard, and EdgeWrite
GI '04 Proceedings of the 2004 Graphics Interface Conference
FeelTip: tactile input device for small wearable information appliances
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Qwerty-like 3x4 keypad layouts for mobile phone
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Blind learners programming through audio
CHI '05 Extended Abstracts on Human Factors in Computing Systems
3D sound interactive environments for problem solving
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Mobile Audio Navigation Interfaces for the Blind
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
Acoustic interaction design through "audemes": experiences with the blind
Proceedings of the 27th ACM international conference on Design of communication
Mobile application model for the blind
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
Guidelines for designing mobility and orientation software for blind children
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Autonomous navigation through the city for the blind
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Usable gestures for blind people: understanding preference and performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
No-look notes: accessible eyes-free multi-touch text entry
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
User learning and performance with bezel menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Input finger detection for nonvisual touch screen text entry in Perkinput
Proceedings of Graphics Interface 2012
LêbrailleTWT: providing visual accessibility to twitter on touchscreen devices
Proceedings of the 18th Brazilian symposium on Multimedia and the web
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Exploring the use of speech input by blind people on mobile devices
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
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An increasing number of studies have used technology to help blind people to integrate more fully into a global world. We present software to use mobile devices by blind users. The software considers a system of instant messenger to favor interaction of blind users with any other user connected to the network. Input/Output implementation modules were emphasized creating a 9-button virtual keyboard and associated Text-to-Speech technology (TTS). The virtual keyboard helps to write into the pocketPC without needing external devices, representing a real challenge for novice blind users. The TTS engine was adapted to blind users by adjusting the engine. Usability evaluation of these modules was iteratively applied to end-users. As a result, the integration of the designed modules into a communication system helped us to create a messenger system specially tailored to people with visual disabilities.