Interactive 3D sound hyperstories for blind children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Hyperstories: a model to specify and design interactive educational stories
SCCC '97 Proceedings of the 17th International Conference of the Chilean Computer Science Society
3D sound interactive environments for problem solving
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
A model to design interactive learning environments for children with visual disabilities
Education and Information Technologies
Mobile messenger for the blind
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Modeling 3d interactive environments for learners with visual disabilities
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Audemes at work: Investigating features of non-speech sounds to maximize content recognition
International Journal of Human-Computer Studies
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Blind children tend to represent spatial environments with cognitive difficulty. The absence of visual stimuli processing impedes the construction of rich representations of the surrounding space. This can be decreased if they are exposed to interactive experiences with acoustic stimuli delivered through spatialized sound software complemented with cognitive tasks tailored to accomplish richer representations. A few studies have approached this issue by using interactive applications that integrate virtual reality and cognitive tasks to enhance spatial orientation skills. The aim of this research has been to design interactive software based on spatialized sound to help blind learners to construct cognitive spatial structures.