Introducing Objectcharts or How to Use Statecharts in Object-Oriented Design
IEEE Transactions on Software Engineering
Hypertext: the convergence of contemporary critical theory and technology
Hypertext: the convergence of contemporary critical theory and technology
Object-oriented modeling and design
Object-oriented modeling and design
Real interactivity in interactive entertainment
ACM SIGGRAPH Computer Graphics - Special issue on interactive entertainment design, implementation and adrenaline
A metaphor for the visually impaired: browsing information in a 3D auditory environment
CHI '95 Conference Companion on Human Factors in Computing Systems
Assets '96 Proceedings of the second annual ACM conference on Assistive technologies
Proceedings of the the seventh ACM conference on Hypertext
Designing multimedia environments for children: computers, creativity, and kids
Designing multimedia environments for children: computers, creativity, and kids
Audio enhanced 3D interfaces for visually impaired users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dynamic Soundscape: mapping time to space for audio browsing
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Hyperstories: a model to specify and design interactive educational stories
SCCC '97 Proceedings of the 17th International Conference of the Chilean Computer Science Society
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Interactive virtual acoustic environments for blind children: computing, usability, and cognition
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Modeling educational software for people with disabilities: theory and practice
Proceedings of the fifth international ACM conference on Assistive technologies
Visualization for the Mind's Eye
Revised Lectures on Software Visualization, International Seminar
AudioBattleship: blind learners collaboration through sound
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Memory enhancement through audio
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
Blind learners programming through audio
CHI '05 Extended Abstracts on Human Factors in Computing Systems
3D sound interactive environments for problem solving
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
Comparison of think-aloud and constructive interaction in usability testing with children
Proceedings of the 2005 conference on Interaction design and children
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Design and evaluation of a tactile memory game for visually impaired children
Interacting with Computers
A model to design interactive learning environments for children with visual disabilities
Education and Information Technologies
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
3D Virtual Environments for the Rehabilitation of the Blind
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Enhancing navigation skills through audio gaming
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Visualization learning for visually impaired people
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Tangible user interface for the exploration of auditory city maps
HAID'07 Proceedings of the 2nd international conference on Haptic and audio interaction design
Mobile messenger for the blind
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Usability of a Multimodal Video Game to Improve Navigation Skills for Blind Children
ACM Transactions on Accessible Computing (TACCESS)
Audio and haptic based virtual environments for orientation and mobility in people who are blind
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
Lessons from research on interaction with virtual environments
Journal of Network and Computer Applications
AUXie: initial evaluation of a blind-accessible virtual museum tour
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
Flocking techniques to naturally support navigation in large and open virtual worlds
Engineering Applications of Artificial Intelligence
Issues in implementing awareness in collaborative software for blind people
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Modeling 3d interactive environments for learners with visual disabilities
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
APL: audio programming language for blind learners
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Exploring verbalization and collaboration of constructive interaction with children
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Beachcomber: a game for the visually impaired
Proceedings of the 6th International Conference on Foundations of Digital Games
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Interactive software is currently used for learning andentertainment purposes. This type of software is not very commonamong blind children because most computer games and electronictoys do not have appropriate interfaces to be accessible withoutvisual cues.This study introduces the idea of interactive hyperstoriescarried out in a 3D acoustic virtual world for blind children. Wehave conceptualized a model to design hyperstories. ThroughAudioDoom we have an application that enables testing cognitivetasks with blind children. The main research question underlyingthis work explores how audio- based entertainment and spatial soundnavigable experiences can create cognitive spatial structures inthe minds of blind children.AudioDoom presents first person experiences through explorationof interactive virtual worlds by using only 3D auralrepresentations of the space.