Modeling educational software for people with disabilities: theory and practice

  • Authors:
  • Nelson Baloian;Wolfram Luther;Jaime Sánchez

  • Affiliations:
  • Gerhard-Mercator-Universität Duisburg, Duisburg, Germany;Gerhard-Mercator-Universität Duisburg, Duisburg, Germany;University of Chile, Blanco Encalada 2120, Santiago, CHILE

  • Venue:
  • Proceedings of the fifth international ACM conference on Assistive technologies
  • Year:
  • 2002

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Abstract

Interactive multimedia learning systems are not suitable for people with disabilities. They tend to propose interfaces which are not accessible for learners with vision or auditory disabilities. Modeling techniques are necessary to map real world experiences to virtual worlds by using 3D auditory representations of objects for blind people and visual representations for deaf people. In this paper we describe common aspects and differences in the process of modeling the real world for applications involving tests and evaluations of cognitive tasks with people with reduced visual or auditory cues. To validate our concepts, we examine two existing systems using them as examples: AudioDoom and Whisper. AudioDoom allows blind children to explore and interact with virtual worlds created with spatial sound. Whisper implements a workplace to help people with impaired auditory abilities to recognize speech errors. The new common model considers not only the representation of the real world as proposed by the system but also the modeling of the learner's knowledge about the virtual world. This can be used by the tutoring system to enable the learner to receive relevant feedback. Finally, we analyze the most important characteristics in developing systems by comparing and evaluating them and proposing some recommendations and guidelines.