The workaday world as a paradigm for CSCW design
CSCW '90 Proceedings of the 1990 ACM conference on Computer-supported cooperative work
Awareness and coordination in shared workspaces
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Workspace awareness for groupware
Conference Companion on Human Factors in Computing Systems
Interactive 3D sound hyperstories for blind children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Integrating active tangible devices with a synthetic environment for collaborative engineering
Proceedings of the sixth international conference on 3D Web technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Awareness in context: a light-weight approach
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
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There is no doubt among the members of the CSCW community that awareness is a key issue in the design of successful collaborative software. In many systems awareness mechanisms have been implemented through displaying graphic information over the system's interface. However, this strategy does not apply when the end users of the system are blind people. In this work we report the problems we encountered when implementing a collaborative game for supporting the learning of music and sound by blind people when trying to develop effective awareness mechanisms. The preliminary results have helped us to be "aware" about some characteristics awareness mechanisms should have for blind people which are not as prominent and problematic for sighted people