INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Differences in movement microstructure of the mouse and the finger-controlled isometric joystick
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A conversation with Ted Selker
interactions
Device independent text input: a rationale and an example
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Accuracy measures for evaluating computer pointing devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Model for unistroke writing time
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
Design and user evaluation of a joystick-operated full-screen magnifier
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Metrics for text entry research: an evaluation of MSD and KSPC, and a new unified error metric
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
KSPC (Keystrokes per Character) as a Characteristic of Text Entry Techniques
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Phrase sets for evaluating text entry techniques
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Evaluation of thumbwheel text entry methods
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Reassessing current cell phone designs: using thumb input effectively
CHI '03 Extended Abstracts on Human Factors in Computing Systems
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Exploring Edge-Based Input Techniques for Handheld Text Entry
ICDCSW '03 Proceedings of the 23rd International Conference on Distributed Computing Systems
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
Text entry from power wheelchairs: edgewrite for joysticks and touchpads
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
Text entry using a dual joystick game controller
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Trackball text entry for people with motor impairments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Analyzing the input stream for character- level errors in unconstrained text entry evaluations
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Game controller text entry with alphabetic and multi-tap selection keyboards
CHI '07 Extended Abstracts on Human Factors in Computing Systems
TwoStick: writing with a game controller
GI '07 Proceedings of Graphics Interface 2007
Text Entry Systems: Mobility, Accessibility, Universality
Text Entry Systems: Mobility, Accessibility, Universality
EdgeWrite with integrated corner sequence help
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Itone: a japanese text input method for a dual joystick game controller
CHI '08 Extended Abstracts on Human Factors in Computing Systems
RotaTxt: Chinese pinyin input with a rotator
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
Mobile application model for the blind
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
Mobile messenger for the blind
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Continuous edgewrite: dictionary-based disambiguation instead of explicit segmentation by the user
Proceedings of the International Working Conference on Advanced Visual Interfaces
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A joystick text entry method for game controllers and mobile phones would be valuable, since these devices often have joysticks but no conventional keyboards. But prevalent joystick text entry methods are slow because they are selection-based. EdgeWrite, a new joystick text entry method, is not based on selection but on gestures from a unistroke alphabet. Our experiment shows that this new method is faster, leaves fewer errors, and is more satisfying than date stamp and selection keyboard (two prevalent selection-based methods) for novices after minimal practice. For more practiced users, our results show that EdgeWrite is at least 1.5 times faster than selection keyboard, and 2.4 times faster than date stamp.