Introduction to algorithms
The State of the Art in Online Handwriting Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
A comparison of input devices in element pointing and dragging tasks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
The limits of expert performance using hierarchic marking menus
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Survey of current speech technology
Communications of the ACM
T-Cube: a fast, self-disclosing pen-based alphabet
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Recognition accuracy and user acceptance of pen interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perceptualisation using a tactile mouse
Proceedings of the 7th conference on Visualization '96
A comparison of three selection techniques for touchpads
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cirrin: a word-level unistroke keyboard for pen input
Proceedings of the 11th annual ACM symposium on User interface software and technology
Quikwriting: continuous stylus-based text entry
Proceedings of the 11th annual ACM symposium on User interface software and technology
The design and evaluation of a high-performance soft keyboard
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Text input methods for eye trackers using off-screen targets
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Model for unistroke writing time
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparison of two touchpad-based methods for numeric entry
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A reduced QWERTY keyboard for mobile text entry
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Writing with a joystick: a comparison of date stamp, selection keyboard, and EdgeWrite
GI '04 Proceedings of the 2004 Graphics Interface Conference
Quikwriting as a multi-device text entry method
Proceedings of the third Nordic conference on Human-computer interaction
Effect of foreign language on text transcription performance: Finns writing English
Proceedings of the third Nordic conference on Human-computer interaction
Evaluating mobile text entry strategies with finite state automata
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Gestural text entry on multiple devices
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
Investigating text input methods for mobile phones
Telematics and Informatics
Text entry using a dual joystick game controller
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Trackball text entry for people with motor impairments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Few-key text entry revisited: mnemonic gestures on four keys
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A robust design for accessible text entry
ACM SIGACCESS Accessibility and Computing
État de l'art des méthodes de saisie de données sur dispositifs nomades: typologie des approches
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
From letters to words: efficient stroke-based word completion for trackball text entry
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Alternative text entry using different input methods
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Bimanual text entry using game controllers: Relying on users' spatial familiarity with QWERTY
Interacting with Computers
TwoStick: writing with a game controller
GI '07 Proceedings of Graphics Interface 2007
Text Entry Systems: Mobility, Accessibility, Universality
Text Entry Systems: Mobility, Accessibility, Universality
Longitudinal evaluation of discrete consecutive gaze gestures for text entry
Proceedings of the 2008 symposium on Eye tracking research & applications
Mobile interaction design: Integrating individual and organizational perspectives
Information-Knowledge-Systems Management - Enterprise Mobility: Applications, Technologes and Strategies
Text entry performance of VirHKey in keyboard use
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
1 thumb, 4 buttons, 20 words per minute: design and evaluation of H4-writer
Proceedings of the 24th annual ACM symposium on User interface software and technology
Rapid evaluation of the handwriting performance for gesture based text input
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
Performance comparisons of phrase sets and presentation styles for text entry evaluations
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Continuous edgewrite: dictionary-based disambiguation instead of explicit segmentation by the user
Proceedings of the International Working Conference on Advanced Visual Interfaces
Your left hand can do it too!: investigating intermanual, symmetric gesture transfer on touchscreens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Complementing text entry evaluations with a composition task
ACM Transactions on Computer-Human Interaction (TOCHI)
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Individual characters and text are the main inputs in many computing devices. Currently there is a growing trend in developing small portable devices like mobile phones, personal digital assistants, GPS-navigators, and two-way pagers. Unfortunately these portable computing devices have different user interfaces and therefore the task of text input takes many forms. The user, who in the future is likely to have several of these devices, has to learn several text input methods. We argue that there is a need for a universal text input method. A method like this would work on a wide range of interface technologies and allow the user to transfer his or her writing skill without device-specific training. To show that device independent text input is possible, we present a candidate for a device independent text entry method that supports skill transfer between different devices. A limited longitudinal study was conducted to achieve a proof of concept evaluation of our Minimal Device Independent Text Input Method (MDITIM). We found MDITIM writing skill acquired with a touchpad to work almost equally well on mouse, trackball, joystick and keyboard without any additional training. Our test group reached on average 41% of their handwriting speed by the end of the tenth 30-minute training session.