CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Half-QWERTY: typing with one hand using your two-handed skills
CHI '94 Conference Companion on Human Factors in Computing Systems
Manual and cognitive benefits of two-handed input: an experimental study
ACM Transactions on Computer-Human Interaction (TOCHI)
Device independent text input: a rationale and an example
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Dasher—a data entry interface using continuous gestures and language models
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Text input for mobile devices: comparing model prediction to actual performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM
TiltType: accelerometer-supported text entry for very small devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
Mobile text entry using three keys
Proceedings of the second Nordic conference on Human-computer interaction
A character-level error analysis technique for evaluating text entry methods
Proceedings of the second Nordic conference on Human-computer interaction
Distributed entertainment environment
BT Technology Journal
Shorthand writing on stylus keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Metrics for text entry research: an evaluation of MSD and KSPC, and a new unified error metric
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
KSPC (Keystrokes per Character) as a Characteristic of Text Entry Techniques
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Phrase sets for evaluating text entry techniques
CHI '03 Extended Abstracts on Human Factors in Computing Systems
A Pair of Braille-Based Chord Gloves
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
Twiddler typing: one-handed chording text entry for mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Recent developments in text-entry error rate measurement
CHI '04 Extended Abstracts on Human Factors in Computing Systems
A reduced QWERTY keyboard for mobile text entry
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Entering text with a four-button device
COLING '02 Proceedings of the 19th international conference on Computational linguistics - Volume 1
Can spatial mnemonics accelerate the learning of text input chords?
Proceedings of the working conference on Advanced visual interfaces
The chording glove: a glove-based text input device
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Itone: a japanese text input method for a dual joystick game controller
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Unigest: text entry using three degrees of motion
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Text input tool for immersive VR based on 3×3 screen cells
ICHIT'11 Proceedings of the 5th international conference on Convergence and hybrid information technology
Text entry by gazing and smiling
Advances in Human-Computer Interaction
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A strategy for entering text using two-handed game controllers with two analogue joysticks is proposed where the QWERTY keyboard layout is used as a spatial mnemonic. The technique is inspired by two-finger QWERTY typing where the fingers are represented by the two joysticks. Characters are organized into a QWERTY layout with the joystick resting position conceptually located where the index fingers are in touch position. The user moves the relevant joystick in the direction of the desired character. The technique is easy to learn for users already familiar with QWERTY two-finger typing or touch-typing. Furthermore, text can potentially be entered with limited visual feedback, and the bimanual nature of the approach implies a potential for high input speed as the operation of each hand can be overlapped. The technique can be realized with commonly available off-the-shelf hardware and it is especially applicable to online gamers communicating textually. Experimental evaluations show that text can be entered at a mean rate of 6.75 words per minute with less than one hour of practice.