The lessons of Lucasfilm's habitat
Cyberspace
Taking living worlds into people's living rooms
Proceedings of the third symposium on Virtual reality modeling language
Telepresence — the future of telephony
BT Technology Journal
BT Technology Journal
Bimanual text entry using game controllers: Relying on users' spatial familiarity with QWERTY
Interacting with Computers
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Networked computer games have come of age in recent years, due to a combination of increased graphical sophistication and simplified networking in consumer level computer equipment.This paper presents an overview of a new network game genre, the virtual environment based multi-user dungeon. It reviews the technical requirements necessary to deliver successful games of this type, and outlines a suggested architecture. Issues addressed in the architecture include scalability, persistence and consistency.