Distributed entertainment environment

  • Authors:
  • S. J. Powers;M. R. Hinds;J. Morphett

  • Affiliations:
  • BT Laboratories, Martlesham Heath, Ipswich, Suffolk, England IP 5 3RE;BT Laboratories, Martlesham Heath, Ipswich, Suffolk, England IP 5 3RE;BT Laboratories, Martlesham Heath, Ipswich, Suffolk, England IP 5 3RE

  • Venue:
  • BT Technology Journal
  • Year:
  • 1997

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Abstract

Networked computer games have come of age in recent years, due to a combination of increased graphical sophistication and simplified networking in consumer level computer equipment.This paper presents an overview of a new network game genre, the virtual environment based multi-user dungeon. It reviews the technical requirements necessary to deliver successful games of this type, and outlines a suggested architecture. Issues addressed in the architecture include scalability, persistence and consistency.