Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
BT Technology Journal
BT Technology Journal
Spatial audio technology for telepresence
BT Technology Journal
BT Technology Journal
Desktop conversations — the future of multimedia conferencing
BT Technology Journal
Whither video? — pictorial culture and telepresence
BT Technology Journal
Video coding — techniques, standards and applications
BT Technology Journal
Evaluating the network and usability characteristics of virtual reality conferencing
BT Technology Journal
BT Technology Journal
Interactive collaborative media environments
BT Technology Journal
Real people in surreal environments
BT Technology Journal
Affective intelligence — the missing link?
BT Technology Journal
Towards a multi-modal perceptual model
BT Technology Journal
Distributed entertainment environment
BT Technology Journal
The application of telepresence in medicine
BT Technology Journal
Applying telepresence to education
BT Technology Journal
BT Technology Journal
Wearable Location Mediated Telecommunications: A First Step Towards Contextual Communication
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Expert Systems with Applications: An International Journal
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Opportunities for future telepresence services, creating a sense of being present at a remote location, are outlined against a backdrop of telephony as an existing, highly successful telecommunications service. In providing a context for the papers of this themed issue, key telepresence technologies, the building blocks of future services, addressing issues in audio, data, video and virtual environments are reviewed. The practical complexity of commercial telepresence applications, where developments in component multimedia technologies must be complemented by advances in integration, interface and service, is also considered. The paper concludes with a commentary on early applications and a vision of more generic future telepresence solutions — ‘Immersive Conferencing‘ and ‘Persistent Communities‘.