Virtual reality
Windows on the world: 2D windows for 3D augmented reality
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Extending the capabilities of the human visual system: an introduction to enhanced reality
ACM SIGGRAPH Computer Graphics - Special focus: modular visualization environments (MVEs)
MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
The Science of Virtual Reality and Virtual Environments
The Science of Virtual Reality and Virtual Environments
Spatial audio technology for telepresence
BT Technology Journal
BT Technology Journal
Real people in surreal environments
BT Technology Journal
Affective intelligence — the missing link?
BT Technology Journal
Telepresence — the future of telephony
BT Technology Journal
BT Technology Journal
Telepresence: Understanding People as Content
Presence: Teleoperators and Virtual Environments
A survey of large-scale immersive displays
EDT '07 Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton
Hi-index | 0.00 |
Virtual reality (VR) provides a revolutionary interface between man and machine. However, present display and interface peripherals limit the potential of virtual environments within many activities or scenarios. Mainstream immersive VR is centred on head mounted display (HMD) based solutions in which the user is isolated from their surrounding environment. The occlusion of real world interaction within such systems imposes unnatural social and physical constraints on the user. Media environments can be classified as one form of enhanced reality based around immersive physical spaces intensified for effective collaborative activities. Current research is directed at three forms of enhanced spaces — immersive projected displays, interactive video environments, and immersive desktop environments. While HMD and desktop VR facilitates many collaborative tasks, the synthesis of real and virtual realities within a life-size environment offers distinct advantages within other applications. This paper introduces the concepts behind media environments, reviews current research and presents applications being explored at BT Laboratories.