What are virtual environments?
IEEE Computer Graphics and Applications
The challenges of 3D interaction: a CHI '94 workshop
ACM SIGCHI Bulletin
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Evaluation of the CyberGlove as a whole-hand input device
ACM Transactions on Computer-Human Interaction (TOCHI)
A 3D tracking experiment on latency and its compensation methods in virtual environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
Integrated medical-image system for cancer research and treatment
IBM Journal of Research and Development
User interface issues for virtual reality systems
Conference Companion on Human Factors in Computing Systems
Head motion and latency compensation on localization of 3D sound in virtual reality
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Haptic virtual reality for blind computer users
Assets '98 Proceedings of the third international ACM conference on Assistive technologies
Exploring Novel ways of interaction in musical performance
C&C '99 Proceedings of the 3rd conference on Creativity & cognition
Interactive collaborative media environments
BT Technology Journal
Human Factors Evaluation Techniques to Aid Understanding of Virtual Interfaces
BT Technology Journal
Perfect presence: What does this mean for the design of virtual learning environments?
Education and Information Technologies
3D object recognition: Representation and matching
Statistics and Computing
In Our Image: Interface Design in the 1990s
IEEE MultiMedia
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Spatial Orientation in Virtual Environments: Background Considerations and Experiments
Spatial Cognition, An Interdisciplinary Approach to Representing and Processing Spatial Knowledge
Using Virtual Reality to Visualize Scientific, Engineering, and Medical Data
Dagstuhl '97, Scientific Visualization
CT '01 Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
EGVE '03 Proceedings of the workshop on Virtual environments 2003
The human-computer interaction handbook
International Journal of Human-Computer Studies
Hierarchical processors-and-memory architecture for high performance computing
FRONTIERS '96 Proceedings of the 6th Symposium on the Frontiers of Massively Parallel Computation
Realizing the full potential of virtual reality: human factors issues that could stand in the way
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
A dataflow representation for defining behaviours within virtual environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Adapting Virtual Reality for the Participatory Design of WorkEnvironments
Computer Supported Cooperative Work
Bringing Clay and Sand into Digital Design — Continuous Tangible user Interfaces
BT Technology Journal
Immersive Authoring of Tangible Augmented Reality Applications
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
A general method for comparing the expected performance of tracking and motion capture systems
Proceedings of the ACM symposium on Virtual reality software and technology
Multimodal astronaut virtual training prototype
International Journal of Human-Computer Studies - Interaction with virtual environments
Presence and the utility of audio spatialization
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Virtual object specification for usable virtual environments
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Navigation help in 3D worlds: some empirical evidences on use of sound
Multimedia Tools and Applications
Presence: Teleoperators and Virtual Environments
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
Locus of User-Initiated Control in Virtual Environments: Influences on Cybersickness
Presence: Teleoperators and Virtual Environments
Assisting the Teleoperation of an Unmanned Underwater Vehicle Using a Synthetic Subsea Scenario
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Teaching Virtual Reality: Why and How?
Presence: Teleoperators and Virtual Environments
The allosphere: a large-scale immersive surround-view instrument
EDT '07 Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton
The Allobrain: An interactive, stereographic, 3D audio, immersive virtual world
International Journal of Human-Computer Studies
The development of an arthroscopic surgical simulator with haptic feedback
Future Generation Computer Systems
The evolution of social behavior over time in second life
Presence: Teleoperators and Virtual Environments
PREMO: A framework for multimedia middleware: specification, rationale, and java binding
PREMO: A framework for multimedia middleware: specification, rationale, and java binding
Exploring the specification of haptic interaction
DSVIS'06 Proceedings of the 13th international conference on Interactive systems: Design, specification, and verification
Towards a physical based interaction-model for information visualization
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Towards transparent telepresence
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Advanced technology training for operating the microlithography panel printer
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
Even in virtual environments women shop and men build: A social role perspective on Second Life
Computers in Human Behavior
Hand gesture recognition based on SOM and ART
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
Textual communication in virtual environments for real world interaction
MMM'07 Proceedings of the 13th International conference on Multimedia Modeling - Volume Part II
CHINZ '02 Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction
Generating a learning stance through perspective-taking in a virtual environment
Computers in Human Behavior
Usability evaluation of augmented reality systems
Intelligent Decision Technologies - Special issue on Multimedia/Multimodal Human-Computer Interaction in Knowledge-based Environments
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
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