Graph drawing by force-directed placement
Software—Practice & Experience
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Virtual reality for driving simulation
Communications of the ACM
Readings in information visualization: using vision to think
Readings in information visualization: using vision to think
The STARLIGHT information visualization system
Readings in information visualization
Virtual spring manipulators for particle steering in molecular dynamics on the responsive workbench
EGVE '02 Proceedings of the workshop on Virtual environments 2002
The Science of Virtual Reality and Virtual Environments
The Science of Virtual Reality and Virtual Environments
Physically-Based Manipulation on the Responsive Workbench
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Minimally-immersive interactive volumetric information visualization
INFOVIS '96 Proceedings of the 1996 IEEE Symposium on Information Visualization (INFOVIS '96)
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Top 10 Unsolved Information Visualization Problems
IEEE Computer Graphics and Applications
Assembly Planning Effectiveness Using Virtual Reality
Presence: Teleoperators and Virtual Environments
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The ongoing process of collection and storage of knowledge with computer technology leads to highly complex information environments. The efficient access to information and the structure itself gets more and more complicated. The presented work investigates the usefulness of physical based interaction and representation behavior in immersive environments for information visualization. A framework will be presented for the mapping of physical behavior on abstract data entities and interaction. This framework is applied to an early prototype for market research.