What are virtual environments?
IEEE Computer Graphics and Applications
Using a large projection screen as an alternative to head-mounted displays for virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The Science of Virtual Reality and Virtual Environments
The Science of Virtual Reality and Virtual Environments
Judging Perceived and Traversed Distance in Virtual Environments
Presence: Teleoperators and Virtual Environments
Factors Affecting the Perception of Interobject Distances in Virtual Environments
Presence: Teleoperators and Virtual Environments
Interactions in Perceived Quality of Auditory-Visual Displays
Presence: Teleoperators and Virtual Environments
Spatial perception in virtual environments: Evaluating an architectural application
VRAIS '93 Proceedings of the 1993 IEEE Virtual Reality Annual International Symposium
Distance estimations in static images: does viewing distance matter?
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
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This paper reports on a study to examine the effect of display type (desktop display verses projected display) on inter-object distance estimation in real and virtual environment (VE). Non-stereo images of real and virtual environments were used as stimulus. Participants were asked to estimate two distances: transverse distance (objects lying in the sagittal plane -- in depth) and lateral distance (objects on the same horizontal line). Our result shows that distances were generally underestimated. For transverse distance, no significant difference was found for real and virtual images on both type of display. On average, lateral distance estimations yielded more accurate results for virtual image. Participants' performances were better on projected display compared to desktop display on both lateral and transverse distance. A significant effect of display on distance was revealed for lateral distance.