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Scientific American
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I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
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Pictorial communication in virtual and real environments
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I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
The Science of Virtual Reality and Virtual Environments
The Science of Virtual Reality and Virtual Environments
An object-oriented data framework for virtual environments with hierarchical modeling
ACM SIGSOFT Software Engineering Notes
Spatial Orientation in Virtual Environments: Background Considerations and Experiments
Spatial Cognition, An Interdisciplinary Approach to Representing and Processing Spatial Knowledge
ICSPACE - An Internet Cultural Space
AMT '01 Proceedings of the 6th International Computer Science Conference on Active Media Technology
HYPERPRESENCE - AN APPLICATION ENVIRONMENT FOR CONTROL OF MULTI-USER AGENTS IN MIXED REALITY SPACES
ANSS '03 Proceedings of the 36th annual symposium on Simulation
On consistency and network latency in distributed interactive applications: a survey--part I
Presence: Teleoperators and Virtual Environments
A VR-Human Interface for Assisting Human Input in Path Planning for Telerobots
Presence: Teleoperators and Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Computational tools for fluid power system design: towards distributed AI and virtual reality
International Journal of Computer Applications in Technology
Preliminary Application of the First Digital Chinese Human
Medical Imaging and Informatics
Presence: Teleoperators and Virtual Environments
Proceedings of the Symposium on Human Interface 2009 on ConferenceUniversal Access in Human-Computer Interaction. Part I: Held as Part of HCI International 2009
Haptic and sound grid for enhanced positioning in a 3-D virtual environment
HAID'07 Proceedings of the 2nd international conference on Haptic and audio interaction design
An interactive 3D distributed environment for distance practical works
IIT'09 Proceedings of the 6th international conference on Innovations in information technology
Development and usability evaluation of virtual environment for early diagnosis of dementia
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
CHINZ '02 Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction
Human Factors in Ergonomics & Manufacturing
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Virtual environment displays arose from vehicle simulation and teleoperations technology of the 1960s. They are interactive, head-referenced computer displays that give users the illusion of displacement to another location. Different terms have been applied to the illusion. Some, like the oxymoronic "artificial reality" and "virtual reality", suggest much higher performance than current technology can generally provide. Others, like "cyberspace" are puzzling neologisms. Expressions like "virtual worlds" and "virtual environment" seem preferable because they are linguistically conservative, relating to well-established terms like virtual image. In fact, we can define virtual environments as interactive, virtual image displays enhanced by special processing and by nonvisual display modalities, such as auditory and haptic, to convince users that they are immersed in a synthetic space. Why are these displays useful? Who uses them? How are they developed? The article addresses these and other questions related to this emerging technology.